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The CesiumJS library supports foveated rendering feature - see these params in their doc - which uses a parametrized cone to prioritize the fetching of tiles closest to the center of the screen. This helps ensure the best quality is achieved faster in the region of interest of the viewport, closer to the center of the screen.
This seem to be the portion of their implementation in the cesiumjs lib. They are artificially increasing the screenSpaceErrors of tiles farther from that viewing cone, in order to de-prioritize them from the queue.
Might be interesting to add that feature to 3DTilesRendererJS in case you think it's worth it - otherwise, don't hesitate to close!
The text was updated successfully, but these errors were encountered:
Issue #424 describes something similar. If you'd like to make a PR or something I'd be open to supporting this. We'd need a separate error metric on the tile that scales based based on distance to the center of the screen so it can be used to sort the tiles in the download and parse queue "priority callback". Adding something like a "load order" visualization to the DebugTilesRenderer would be helpful for understanding the impact of this kind of change, as well
Also note that recent changes to the renderer should have made the Google Earth tiles load in much faster since far fewer are being loaded (see #483).
The CesiumJS library supports foveated rendering feature - see these params in their doc - which uses a parametrized cone to prioritize the fetching of tiles closest to the center of the screen. This helps ensure the best quality is achieved faster in the region of interest of the viewport, closer to the center of the screen.
This seem to be the portion of their implementation in the cesiumjs lib. They are artificially increasing the screenSpaceErrors of tiles farther from that viewing cone, in order to de-prioritize them from the queue.
Might be interesting to add that feature to 3DTilesRendererJS in case you think it's worth it - otherwise, don't hesitate to close!
The text was updated successfully, but these errors were encountered: