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Limit distance above ground. Orbiting is okay? But can't zoom out once beyond a certain point? Limit how far we can initiate rotation from?
Force zooming in to a certain lat / lon?
Normalize movement events using device pixel ratio and pixel distance rather than screen-space distance
High Priority
Retain a height when close to the surface? Ie snap back down when possible? The initial tiles are low res which pushes the tiles upward
Enable two-finger drag, rotate, and zoom while keeping the positions under the fingers consistent
Adjust the zoom speed to more accurately match the pinch speed
Calculate the zoomed-out drag rotation angle based on the distance rather than magic numbers
Auto orient the camera to a reasonable position based on initial position (ie tilt the camera angle as zooming in)
Other
Slow to a stop on zoom out to globe
There's an order of operations issue between tile update and controls update. You need to update the camera to update the tiles - but you also want to update the camera position based on the visible tiles.
Fall back to intersection with WGS84 ellipse / plane for intersection
Shift + scroll could adjust altitude
Fade pivot icon in and out
Add support for animating / physics based movement (ie momentum)
The text was updated successfully, but these errors were encountered:
Highest Priority
High Priority
Other
The text was updated successfully, but these errors were encountered: