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Currently, VI configuration changes are applied instantly instead of being delayed until after the next VI event, which prevents projects from using RT64's console presentation mode correctly. This is needed for games that draw to the framebuffer via the CPU.
The text was updated successfully, but these errors were encountered:
Currently, VI configuration changes are applied instantly instead of being delayed until after the next VI event, which prevents projects from using RT64's console presentation mode correctly. This is needed for games that draw to the framebuffer via the CPU.
The text was updated successfully, but these errors were encountered: