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Releases: MrVauxs/foundry-summons

1.7.5

16 Jan 23:56
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  • Fixed scrolling text being disabled upon summoning.
  • Fixed summoning actors with wildcard tokens resulting in a blank token.

1.7.4

02 Jan 16:45
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  • Fixed a bug where inputting noAnimation: true was not set in the post-Summon hook, resulting in other modules not knowing to not animate certain summons.

1.7.3

25 Dec 05:09
1e48bed
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  • Fixed a bug where attempting to put a string into creatures argument was interpreted as an array and subsequently errored. (#28)

1.7.2

17 Dec 19:40
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  • Fixed PF2e summoning always summoning one type of actor.

1.7.1

15 Dec 11:18
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  • Players should no longer be accosted by attempts to create actors they don't have permissions to.
  • Removed 'base' Actor type from being generated to prevent some systems from erroring.

1.7.0

13 Dec 20:06
fd3d051
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  • Made the system support for Foundry Summons more universal. Foundry Summons will now automatically create dummy actors for every actor type in the system, allowing you to summon anything, from PCs to NPCs to Vehicles to Ephemerals or any other actor your system may have.

1.6.2

15 Nov 00:53
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  • Added support for CompendiumCollections in creatures argument. You can now have a macro use a specific compendium by providing game.packs.get("pack id") or an Array thereof to the summon function.

1.6.1

01 Nov 20:20
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  • Add compatibility with Chronicles of Darkness 2e system (#21)
  • Removed a small bug where the settings had one invisible compendium "enabled" by default, even if there were none

1.6.0

01 Nov 16:21
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  • The module will now check if the hidden actors required for modules functionality exist in the world (Fixes #16)
  • The module will now use default token settings when generating the above mentioned actors (Fixes #15)
  • Added a setting to make filtering by Token Images optional (Fixes #17)
  • The Summoned creature's Token Disposition is now matching that of the Summoner (Fixes #18)
  • The foundrySummons.openMenu() function now returns a Promise that is eventually resolved with either the summoned token/s IDs or false if GM denied the request (Fixes #19)
  • The creatures argument in the above function now accepts strings and arrays of strings. Those include:
    • Actor Name or ID (must be imported into the world)
    • Folder Name
  • Added a new example macro

1.5.2

21 Aug 19:38
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  • Fixed broken compendiums.