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Nugget Doom 4.0.0

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@MrAlaux MrAlaux released this 14 Dec 05:30
· 4 commits to master since this release

Nugget Doom 4.0.0, released December 14th, 2024.

New Features

  • Slow Motion button
  • Extra gibbing with high-damage projectiles and BFG tracers
  • Group Repeated Messages setting
  • 'TRAILS' cheat, to show hitscan trails
  • Color settings from International Doom

Changes

  • Merged changes from the following Woof! releases:
    • Woof! 15.0.0, note:
      • NUGHUD now partially uses SBARDEF as its backend, which may cause some rendering differences
      • Integrated periodic auto saves into the save/load menus
      • Maintained key blink, message list, message duration, and chat-message duration settings [1]
      • Turned optional vertical layout for Stats and Coordinates widgets into SBARDEF fields
      • Removed show_ssg (now default behavior), alt_arms and hud_highlight_weapon settings
      • Renamed #_bobbing_percentage to #_bobbing_pct [2]
      • Renamed show_berserk to sts_show_berserk [2]
      • Moved sts_show_berserk menu item to Status Bar/HUD setup menu
      • Revised the descriptions of many of Nugget's new CVARs
    • Woof! 15.0.1
    • Also merged the ouch-face fix from Woof! post-15.0.1
  • Messages in the message list now have individual durations
  • Made the minimap customizable through SBARDEF and NUGHUD
  • Improved FOV-based sky stretching
  • Smoother FOV effects
  • Allowed orbiting around freecam mobj
  • Replaced translucent_pspr(_pct) with pspr_translucency_pct [2]
  • Made Screen Wipe Speed Percentage setting affect the Fizzle fade
  • Raised maximum Rewind Depth to 3000
  • Gave shadow to the Pause graphic when using HUD/Menu Shadows
  • Removed Physical [Weapon] Recoil menu item

Bug Fixes

  • Desync involving lost-soul charge attack
  • Potential recursive spawning of blood splats when crushing with Bloodier Gibbing enabled (fixes strg.wad)
  • FOV going below 1 degree and beyond 180 degrees
  • Double autoaim range setting doubling range of BFG tracers
  • FOV effects disabling interpolation of weapon sprites
  • Crash when loading WADs with empty lumps between C_# markers (fixes nt_rc1.wad)
  • Characters not being drawn near right side of the screen in setup menus
  • Shadows not being drawn for HUD icons when using Boom font
  • Enemies potentially firing explosive-hitscan shots

[1]. Not necessarily with the same CVARs; existing config files may be affected.

[2]. This will affect existing config files.