Nugget Doom 4.0.0, released December 14th, 2024.
New Features
- Slow Motion button
- Extra gibbing with high-damage projectiles and BFG tracers
- Group Repeated Messages setting
- 'TRAILS' cheat, to show hitscan trails
- Color settings from International Doom
Changes
- Merged changes from the following Woof! releases:
- Woof! 15.0.0, note:
- NUGHUD now partially uses SBARDEF as its backend, which may cause some rendering differences
- Integrated periodic auto saves into the save/load menus
- Maintained key blink, message list, message duration, and chat-message duration settings [1]
- Turned optional vertical layout for Stats and Coordinates widgets into SBARDEF fields
- Removed
show_ssg
(now default behavior),alt_arms
andhud_highlight_weapon
settings - Renamed
#_bobbing_percentage
to#_bobbing_pct
[2] - Renamed
show_berserk
tosts_show_berserk
[2] - Moved
sts_show_berserk
menu item to Status Bar/HUD setup menu - Revised the descriptions of many of Nugget's new CVARs
- Woof! 15.0.1
- Also merged the ouch-face fix from Woof! post-15.0.1
- Woof! 15.0.0, note:
- Messages in the message list now have individual durations
- Made the minimap customizable through SBARDEF and NUGHUD
- Improved FOV-based sky stretching
- Smoother FOV effects
- Allowed orbiting around freecam mobj
- Replaced
translucent_pspr(_pct)
withpspr_translucency_pct
[2] - Made Screen Wipe Speed Percentage setting affect the Fizzle fade
- Raised maximum Rewind Depth to 3000
- Gave shadow to the Pause graphic when using HUD/Menu Shadows
- Removed Physical [Weapon] Recoil menu item
Bug Fixes
- Desync involving lost-soul charge attack
- Potential recursive spawning of blood splats when crushing with Bloodier Gibbing enabled (fixes
strg.wad
) - FOV going below 1 degree and beyond 180 degrees
- Double autoaim range setting doubling range of BFG tracers
- FOV effects disabling interpolation of weapon sprites
- Crash when loading WADs with empty lumps between
C_#
markers (fixesnt_rc1.wad
) - Characters not being drawn near right side of the screen in setup menus
- Shadows not being drawn for HUD icons when using Boom font
- Enemies potentially firing explosive-hitscan shots
[1]. Not necessarily with the same CVARs; existing config files may be affected.
[2]. This will affect existing config files.