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MonoGame.Effect.Compiler.csproj
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MonoGame.Effect.Compiler.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<Description>The MonoGame Framework Effect Compiler (MGFXC) command line tool is used to compile shaders.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Effect.Compiler</BaseOutputPath>
<PackAsTool>true</PackAsTool>
<ToolCommandName>mgfxc</ToolCommandName>
<PackageId>dotnet-mgfxc</PackageId>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<AssemblyName>mgfxc</AssemblyName>
<UseAppHost>true</UseAppHost>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\MonoGame.Framework\BoundingBox.cs" />
<Compile Include="..\..\MonoGame.Framework\BoundingFrustum.cs" />
<Compile Include="..\..\MonoGame.Framework\BoundingSphere.cs" />
<Compile Include="..\..\MonoGame.Framework\Color.cs" />
<Compile Include="..\..\MonoGame.Framework\ContainmentType.cs" />
<Compile Include="..\..\MonoGame.Framework\EventHelpers.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\ColorWriteChannels.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\Effect\EffectParameterClass.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\Effect\EffectParameterType.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\GraphicsResource.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\Blend.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\BlendFunction.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\BlendState.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\CompareFunction.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\CullMode.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\DepthStencilState.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\FillMode.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\RasterizerState.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\SamplerState.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\StencilOperation.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\TargetBlendState.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\TextureAddressMode.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\TextureFilter.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\States\TextureFilterMode.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\Vertices\VertexElementUsage.cs" />
<Compile Include="..\..\MonoGame.Framework\MathHelper.cs" />
<Compile Include="..\..\MonoGame.Framework\Matrix.cs" />
<Compile Include="..\..\MonoGame.Framework\Plane.cs" />
<Compile Include="..\..\MonoGame.Framework\Point.cs" />
<Compile Include="..\..\MonoGame.Framework\PlaneIntersectionType.cs" />
<Compile Include="..\..\MonoGame.Framework\Quaternion.cs" />
<Compile Include="..\..\MonoGame.Framework\Ray.cs" />
<Compile Include="..\..\MonoGame.Framework\Rectangle.cs" />
<Compile Include="..\..\MonoGame.Framework\Vector2.cs" />
<Compile Include="..\..\MonoGame.Framework\Vector3.cs" />
<Compile Include="..\..\MonoGame.Framework\Vector4.cs" />
<Compile Include="..\..\MonoGame.Framework\Design\Vector2TypeConverter.cs" />
<Compile Include="..\..\MonoGame.Framework\Design\Vector3TypeConverter.cs" />
<Compile Include="..\..\MonoGame.Framework\Design\Vector4TypeConverter.cs" />
<Compile Include="..\..\MonoGame.Framework\Design\VectorConversion.cs" />
<Compile Include="..\..\MonoGame.Framework\Graphics\PackedVector\IPackedVector.cs" />
<Compile Include="..\..\MonoGame.Framework\Utilities\Hash.cs" />
<Compile Include="..\..\MonoGame.Framework\Platform\Utilities\CurrentPlatform.cs" />
<Compile Include="..\..\MonoGame.Framework.Content.Pipeline\ExternalTool.cs" />
<Compile Include="..\..\MonoGame.Framework.Content.Pipeline\LoadedTypeCollection.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\ThirdParty\Dependencies\MojoShader\Windows\libmojoshader_64.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Direct3D.DXC" Version="1.8.2405.17" />
<PackageReference Include="Microsoft.NETCore.App" Version="2.1.30" />
<PackageReference Include="SharpDX" Version="4.0.1" />
<PackageReference Include="SharpDX.D3DCompiler" Version="4.0.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="..\..\ThirdParty\Dependencies\CppNet\CppNet.dll" />
</ItemGroup>
<Import Project="..\..\Switch\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\Switch\MonoGame.Effect.Compiler.targets')" />
<Import Project="..\..\XBoxOne\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\XBoxOne\MonoGame.Effect.Compiler.targets')" />
<Import Project="..\..\PlayStation4\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\PlayStation4\MonoGame.Effect.Compiler.targets')" />
<Import Project="..\..\PlayStation5\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\PlayStation5\MonoGame.Effect.Compiler.targets')" />
<Import Project="..\..\GDKX\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\GDKX\MonoGame.Effect.Compiler.targets')" />
<Target Name="CopyNuGetToolFiles" AfterTargets="Build">
<ItemGroup>
<ToolFiles Include="$(NuGetPackageRoot)Microsoft.Direct3D.DXC\1.8.2405.17\build\native\bin\x64\*.dll" />
<ToolFiles Include="$(NuGetPackageRoot)Microsoft.Direct3D.DXC\1.8.2405.17\build\native\bin\x64\*.exe" />
</ItemGroup>
<Copy SourceFiles="@(ToolFiles)" DestinationFolder="$(OutputPath)" />
</Target>
</Project>