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<p>👋 Welcome!</p>
<ul>
<li><strong>PostProcessing Cookbook</strong> is a collection of fullscreen shaders for your games. each <em>recipe</em> covers one fullscreen effect with explanation of how the shader works.</li>
<li>at the end you can copy the final shader, or you can get all the shaders from the shader repository.</li>
<li>this is not an introductory book on shader programming, however if you’re getting started with shaders, making screen effects is a really good starting point.</li>
<li>I hope you find this book informative!</li>
</ul>
<p><br><br></p>
<h1 id="start-reading">Start Reading</h1>
<ul>
<li>
<p>right now the book contains recipes for <strong>Unity HDRP</strong> and <strong>Godot v4+</strong>.</p>
</li>
<li>
<p>you can choose your game engine from the top of the page to see the recipes.</p>
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<h1 id="contributing">Contributing</h1>
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<p>you are welcome to contribute to this book!</p>
</li>
<li>
<p>if you find any out-dated code, mistakes or bad practices, you can
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<footer class="entry-footer"><span title='2024-09-07 18:51:15 +0330 +0330'>September 7, 2024</span> · 0 min</footer>
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