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MRTK3 NonNativeKeyboard & vanilla UGUI doesn't support near touch #111
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Original comment by:To properly implement this we need to switch to using Unity XRI's We're unable to implement and use |
Original comment by:I attempted to update the MRTK3's To properly use At this point, I don't believe there to be an easy way for MRTK3 to support UGUI with the poke interactor. Not until the MRTK3's default rig is modified to use XRI's 'XRPokeInteractor As workaround, if someone really wanted to use UGUI, they'll have to add colliders and |
Original comment by:Given the limitations here, the best option seems to be update MRTK3's rig to use the new XRI components. As such, this issue is depended upon the following: |
Original issue opened by:
@AMollis
Describe the bug
MRTK3 NonNativeKeyboard & vanilla UGUI doesn't support near touch. MRTK2's non native keyboard & vanilla UGUI supported near touch.
To reproduce
Steps to reproduce the behavior:
Or
Expected behavior
Near touch to work on MRTK3's non-native keyboard & with vanilla UGUI, just like MRTK2
Screenshots
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Target platform (please complete the following information)
Additional context
Add any other context about the problem here.
ISSUE MIGRATION
Issue migrated from: microsoft/MixedRealityToolkit-Unity#11557
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