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First of all , let me congratulate you for your enormous effort to maintain this game. We are having thousands of hours of joy. Let me explain my improving suggestion.
In our Cthulhu pulp game we have dynamite cartridges and a flamethrower. Both can damage multiple targets. Foundryvtt allows you to select multiple targets manually but it show a message that damage is only applied to the first selected.
There is a blast radius attribute in weapons that could be value for dynamite but I can't figure out how it works. It will be amazing if target were automatically selected but doing manually will be more than enough
As cthulhu pulp manual:
! Dynamite !
Use the Throw skill to throw dynamite.
Range is equivalent to STR divided by 5 in meters.(this is an improvement camingg soon as github note)
Damage :(another optional improvement)
3D10 if it is 3 m or less away
2D10 if between 3 and 5 m
1D10 if between 6 and 9 m
When you use it, select a point on the map. If the explosion radius is not zero, search for targets within the circle of the first radius and apply damage accordingly, do the same with the second and third radius
Best Regards
The text was updated successfully, but these errors were encountered:
Foundryvtt version: 12 Stable 331
Coc7 version: 0.10.19
First of all , let me congratulate you for your enormous effort to maintain this game. We are having thousands of hours of joy. Let me explain my improving suggestion.
In our Cthulhu pulp game we have dynamite cartridges and a flamethrower. Both can damage multiple targets. Foundryvtt allows you to select multiple targets manually but it show a message that damage is only applied to the first selected.
There is a blast radius attribute in weapons that could be value for dynamite but I can't figure out how it works. It will be amazing if target were automatically selected but doing manually will be more than enough
As cthulhu pulp manual:
! Dynamite !
Use the Throw skill to throw dynamite.
Range is equivalent to STR divided by 5 in meters.(this is an improvement camingg soon as github note)
Damage :(another optional improvement)
3D10 if it is 3 m or less away
2D10 if between 3 and 5 m
1D10 if between 6 and 9 m
IMPLEMENTION SUGGESTIONS
WEAPON ATTRIBS
MULTITARGET: YES/NO
BLAST RADIUS: 3M 5M 9M
DAMAGE: 3D10 2D10 1D10
When you use it, select a point on the map. If the explosion radius is not zero, search for targets within the circle of the first radius and apply damage accordingly, do the same with the second and third radius
Best Regards
The text was updated successfully, but these errors were encountered: