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Automatic fire B/P dice and max bullets calculation #1475

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lozanoje opened this issue Dec 28, 2023 · 0 comments
Open

Automatic fire B/P dice and max bullets calculation #1475

lozanoje opened this issue Dec 28, 2023 · 0 comments
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@lozanoje
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lozanoje commented Dec 28, 2023

This is the scene, one hero Vs 3 deep ones (named Deep One, Two and Three)

The hero uses this weapon

First scenario:

And use automatic fire to hit 3 enemies, each volley 5 bulllets, +2 per spacing between targets.

Also uses AIM (apuntado in the screenshot):

The Bonus/Penalty dice are +1,-1, -2. In my understanding it might be +1, 0, -1, since each volley after the first one offers -1P extra

Second scenario:

Lets say the hero fire 16 bullets per volley:

He hero is using 16+16 = 32 bullets when only 30 are available. In fact, the system does more or less well, since it is firing 16 in the first volley and 14 in the second volley (for a total of 30) plus 2 bullets because of the spacing between targets. But the calculation might include the spacing bullets in the total bullets calcs:

first: 16
spacing: 2
second: 12

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