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Releases: Mikusch/source-vehicles

2.1.0

08 Jul 02:31
18ed1f0
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Changelog

  • Add support for custom vehicle soundscripts (#20)
    • Adds a new optional config key soundscript
    • This feature requires the use of the LoadSoundscript extension

2.0.1

22 Jun 21:20
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This update is required if you use this plugin on a Team Fortress 2 server. It can be safely skipped for Counter-Strike: Source.

Changelog

  • Update gamedata for the 2021-06-22 Team Fortress 2 update (d643485)

2.0.0

14 Jun 02:11
4a01f92
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Counter-Strike: Source Support & Plugin Rebranding

Related pull request: #19

Changelog

  • Added support for Counter-Strike: Source
    • Getting to the bomb site has never been easier!
    • All plugin features stay the same across TF2 and CS:S
  • Generalization and rebranding of the plugin
    • Renamed the repository from tf-vehicles to source-vehicles
    • Renamed all convars from tf_vehicle_* to vehicle_*
    • Removed all game-specific references and identifiers from the source code

Happy driving!

1.9.0

10 Jun 15:42
653ad63
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Vehicle Horns

  • Added vehicle horns (#18)
    • Use the horn with +attack3
    • Can be enabled/disabled using the tf_vehicle_allow_horns convar
    • Can be configured per-vehicle using the new horn_sound configuration property

1.8.0

10 Apr 01:40
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The "Jitter-Free" Update

This release fixes driving and vehicle animations being extremely jittery and generally unpleasant.

Changelog

  • Fixed jittery vehicle animations (7b5c982)
    • The vehicle now gets properly updated on Think
  • Fixed jittery driving due to client prediction (b5a3c97)
    • cl_predict now gets automatically disabled when a player enters a vehicle, and re-enabled when they exit the vehicle
    • Thanks to @ficool2 for pointing this out to me

1.7.1

10 Apr 00:47
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Changelog

  • Call StudioFrameAdvance regardless of current sequence (7b5c982)
    • This fixes vehicle animations jittering

1.7.0

01 Apr 01:05
d694a2e
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Changelog

Additions

  • Added vehicle natives and forwards
  • Added the tf_vehicle_config (def. "configs/vehicles/vehicles.cfg") convar to allow changing the configuration path
  • Adjusted configuration properties
    • Added the optional properties skins, key_hint, lock_speed and is_passenger_visible
    • Renamed the vehiclescript property to script for consistency
  • Damage taken while driving a vehicle is now of type DMG_VEHICLE
  • Some other smaller changes

Removals

  • Removed the tf_vehicle_lock_speed convar in favor of a config property

Fixes

  • Fixed vehicle key hints not showing up with animations disabled
  • Fixed clients being able to enter into overturned vehicles

1.6.2

07 Mar 20:20
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Changelog

  • Improved error messages in case of missing gamedata
  • Snap driver's view when entering a vehicle (Linux only)
    • Windows servers will print a warning on plugin load which is completely safe to ignore

1.6.1

25 Feb 10:24
7170a99
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This release fixes a few bugs introduced with #10 and significantly improves the code handling vehicle entering/exiting.

Changelog

  • Fixed view snapping for every client when entering a vehicle
  • Fixed being able to turn on vehicles despite not being allowed to enter them (e.g. when having your Minigun spun up)
  • Fixed not being able to enter a vehicle after reloading the plugin or toggling tf_vehicle_enable_entry_exit_anims

1.6.0

25 Feb 01:28
f29c3d4
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This release greatly improves the stability and compatibility of the plugin.

Changelog

  • Disabled entry and exit animations (#10)

    • Can be toggled using the new tf_vehicle_enable_entry_exit_anims ( def. "0" ) convar
    • Fixes a client crashing issue
    • Allows using custom vehicles that have missing or broken animations
    • For a more detailed write-up on why this was done, consult the README
  • Game convar values now get set on map start instead of plugin start

    • Allows overriding convar values in server.cfg