Releases: Mikusch/source-vehicles
Releases · Mikusch/source-vehicles
2.1.0
2.0.1
2.0.0
Counter-Strike: Source Support & Plugin Rebranding
Related pull request: #19
Changelog
- Added support for Counter-Strike: Source
- Getting to the bomb site has never been easier!
- All plugin features stay the same across TF2 and CS:S
- Generalization and rebranding of the plugin
- Renamed the repository from
tf-vehicles
tosource-vehicles
- Renamed all convars from
tf_vehicle_*
tovehicle_*
- Removed all game-specific references and identifiers from the source code
- Renamed the repository from
Happy driving!
1.9.0
1.8.0
The "Jitter-Free" Update
This release fixes driving and vehicle animations being extremely jittery and generally unpleasant.
Changelog
- Fixed jittery vehicle animations (7b5c982)
- The vehicle now gets properly updated on Think
- Fixed jittery driving due to client prediction (b5a3c97)
cl_predict
now gets automatically disabled when a player enters a vehicle, and re-enabled when they exit the vehicle- Thanks to @ficool2 for pointing this out to me
1.7.1
1.7.0
Changelog
Additions
- Added vehicle natives and forwards
- Include vehicles.inc in your plugin to use them
- Added the
tf_vehicle_config (def. "configs/vehicles/vehicles.cfg")
convar to allow changing the configuration path - Adjusted configuration properties
- Added the optional properties
skins
,key_hint
,lock_speed
andis_passenger_visible
- Renamed the
vehiclescript
property toscript
for consistency
- Added the optional properties
- Damage taken while driving a vehicle is now of type
DMG_VEHICLE
- Some other smaller changes
Removals
- Removed the
tf_vehicle_lock_speed
convar in favor of a config property
Fixes
- Fixed vehicle key hints not showing up with animations disabled
- Fixed clients being able to enter into overturned vehicles
1.6.2
1.6.1
This release fixes a few bugs introduced with #10 and significantly improves the code handling vehicle entering/exiting.
Changelog
- Fixed view snapping for every client when entering a vehicle
- Fixed being able to turn on vehicles despite not being allowed to enter them (e.g. when having your Minigun spun up)
- Fixed not being able to enter a vehicle after reloading the plugin or toggling
tf_vehicle_enable_entry_exit_anims
1.6.0
This release greatly improves the stability and compatibility of the plugin.
Changelog
-
Disabled entry and exit animations (#10)
- Can be toggled using the new
tf_vehicle_enable_entry_exit_anims ( def. "0" )
convar - Fixes a client crashing issue
- Allows using custom vehicles that have missing or broken animations
- For a more detailed write-up on why this was done, consult the README
- Can be toggled using the new
-
Game convar values now get set on map start instead of plugin start
- Allows overriding convar values in
server.cfg
- Allows overriding convar values in