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Fortress Royale 2 Mega Issue #49
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It seems to fail to create wearable weapon(gunboat, shield, boots). |
Boxes spawns weapons for miliseconds but instantly dissapears. Royale.Rewrite.Weapons.mp4Ammo seems to work good (same with health packs). Royale.Rewrite.Ammo.mp4 |
Is |
I've had that problem, too. It occurred even though |
It's about balance and some attributes. First. Spies being born with a watch and using a cloak and dagger makes the game lazy. Previously, this was not a problem because the watch was also a chest drop, and the cloak and dagger were tier 4 (now legendary weapons). And I don't know if it's possible to modify the cloak watch in item.cfg now. Because of this problem, I ended up disabling the spy class. Second. I nerfed the Engineer's Sentry significantly by putting an attribute on the wrench, since the Engineer now spawns with a construction tool. Third. Scouts were a strong class in previous versions, but they're even stronger now. In previous versions, weapons were obtained by directly attacking the chests, and the Scout had to attack the chest 3 times to get the weapon, so he got the weapon he wanted at a slower rate than everyone else, but now everyone spends the same amount of time opening the chests, so the Scout with the fastest movement speed will get the weapon he needs faster than anyone else. Soldier in this exact same position of this problem. In this regard, some players said that the process of opening normal chest was better in the previous version. Fourth. This was a problem in previous versions, but it's about a feature we added in a fork of foolishserver. After adjusting a weapon with an attribute related to clip size, the weapon will be obtained with the original weapon's clip count when it is acquired, and the item will not start using the clip count adjusted by the attribute until the preloaded amount is consumed or the item is reloaded. A customized weapon with the It would also be nice to have the ability to set the classname and index of a weapon separately, allowing for more weapon customization. Thanks as always for a great mod. |
I recently started playing Battle Royale mode on the server again. A few bugs, suggestions, and questions:
This is a suggestion for a feature that I think would be nice to have. |
We are unable to pick any weapons, nor our own class weapon. EDITED: Seem I can pick melee as heavy, but still no minigun or shotgun. other class still can't pick melee and their weapon. |
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