Replies: 9 comments
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do you think it will work on hololens 1 ? |
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Hey @pfresnay - thanks for giving WebView2 a try with UWP!
We are currently working on a WinUI2 control and hope to have a preview of it out in the next month or two! It should save you having to manually use the CompositionController and dealing with all of the input complexity.
Yes, you should be able to submit WebView2 apps to the store.
Yes, this is a current limitation of WebView2. Once we have UWP support we are looking at Hololens and Xbox support. @fMichaleczek I'm not sure if that will include Hololens 1 support or not yet.
I'm not sure - I'll have to get back to you on this one.
We are currently working on UWP/WinUI2 documentation to be released with our preview. |
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@champnic Ok. I will trash the two hololens I have, I will add my two Lumia and maybe my 3 computers without TPM2.0. Thanks for your clear response. |
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@champnic thanks for feedback ! |
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@champnic deploy to Surface Hub 2S works but app hangs on startup :-/ |
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@pfresnay If you try a regular WinUI3 app without WebView2 is it launching correctly on Surface Hub? My understanding is that Surface Hub is a desktop SKU that only allows UWP, which WinUI3 doesn't have support for yet. |
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@champnic yes Surface Hub only allows UWP, that's why we can't use WinUI3 and need UWP WebView2 support :-) |
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@champnic Hi, do you have info regarding Webview2 support on Surface Hub (UWP without WinUI3)? |
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Hey @pfresnay - we're working on a WinUI 2 UWP WebView2 control with a preview coming out soon (within a month)! |
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Hi,
I tried to build a "classic" UWP .net native app with latest webview2 prerelease package, and it works now!
Only CompositionController seems to work now, render on a LayoutVisual and redirect mouse & pointer events manually.
It's really a great news regarding UWP+WinUI3 latest announcement: we can now wait until WinUI3 is ready to fully replace UWP XAML stack (Media controls, InkCanvas, Map, etc.)
Can you give us more details regarding what will happen next ?
Current code that i'm using:
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