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100aa? #2

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narcinexiali opened this issue Sep 9, 2020 · 2 comments
Open

100aa? #2

narcinexiali opened this issue Sep 9, 2020 · 2 comments

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@narcinexiali
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It seems like there is no way that I can get this plugin to work in 100aa.
If I try to change kz_uq_airaccelerate to 1 or 100 from the config file, After a remap, it'll only spam an alternating series of sv_airaccelerate 10s and 100s which is visible in the player console. And if I change the cvars mid-map, It won't simply show any stats. Any way to get it to work with 100aa?

@MichaelKheel
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MichaelKheel commented Sep 14, 2020

I thought of the plugin solely as 10aa and removed most of the code that was related to 100aa. There are only some configs left that I have not noticed.

It seems like there is no way that I can get this plugin to work in 100aa.
If I try to change kz_uq_airaccelerate to 1 or 100 from the config file, After a remap, it'll only spam an alternating series of sv_airaccelerate 10s and 100s which is visible in the player console. And if I change the cvars mid-map, It won't simply show any stats. Any way to get it to work with 100aa?

@Veal-Uneasily4
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I thought of the plugin solely as 10aa and removed most of the code that was related to 100aa. There are only some configs left that I have not noticed.

It seems like there is no way that I can get this plugin to work in 100aa.
If I try to change kz_uq_airaccelerate to 1 or 100 from the config file, After a remap, it'll only spam an alternating series of sv_airaccelerate 10s and 100s which is visible in the player console. And if I change the cvars mid-map, It won't simply show any stats. Any way to get it to work with 100aa?

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3 participants