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export-desktop.yml
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name: export-desktop
on:
workflow_dispatch:
push:
branches: [ main ]
pull_request:
branches: [ main ]
env:
GODOT_VERSION: 4.3-beta1
PROJECT_NAME: GodSVG
GODOT_REPO: https://github.com/godotengine/godot.git
GODOT_COMMIT_HASH: a4f2ea91a
BUILD_OPTIONS: target=template_release lto=full production=yes deprecated=no minizip=no brotli=no vulkan=no openxr=no use_volk=no disable_3d=yes modules_enabled_by_default=no module_freetype_enabled=yes module_gdscript_enabled=yes module_svg_enabled=yes module_jpg_enabled=yes module_text_server_adv_enabled=yes graphite=no module_webp_enabled=yes
jobs:
build-linux:
name: Export GodSVG for Linux
runs-on: ubuntu-latest
env:
PLATFORM: "Linux/X11"
EXTENSION: "x86_64"
BUILD_NAME: "linux-64bit"
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt update
sudo apt install -y scons python3 wget unzip
- name: Install editor
run: |
mkdir -p ~/editor
cd ~/editor
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}/Godot_v${GODOT_VERSION}_linux.x86_64.zip
unzip Godot_v${GODOT_VERSION}_linux.x86_64.zip -d ~/editor
- name: Clone Godot repository
run: git clone $GODOT_REPO godot
- name: Checkout specific commit
run: |
cd godot
git fetch
git checkout $GODOT_COMMIT_HASH
- name: Build Godot template for Linux
run: |
cd godot
scons p=linuxbsd arch=x86_64 ${BUILD_OPTIONS}
- name: Export Godot
run: |
mkdir -v -p ~/${BUILD_NAME}
./~editor/Godot_v${GODOT_VERSION}_linux.x86_64 --headless --export-release "${PLATFORM}" ~/${BUILD_NAME}/${PROJECT_NAME}.${EXTENSION}
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: godot_template_linux.x86_64
path: ~/${BUILD_NAME}/${PROJECT_NAME}.${EXTENSION}
if-no-files-found: error
retention-days: 14
build-windows:
name: Export GodSVG for Windows
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt install -y scons python3
sudo apt install -y g++-mingw-w64-x86-64-posix
- name: Clone Godot repository
run: git clone $GODOT_REPO godot
- name: Checkout specific commit
run: |
cd godot
git fetch
git checkout $GODOT_COMMIT_HASH
- name: Build Godot template for Windows
run: |
apt search mingw
cd godot
scons p=windows target=release_debug tools=no ${BUILD_OPTIONS}
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: godot_template_windows.exe
path: godot/bin/godot.windows.template_release.x86_64.exe
if-no-files-found: error
retention-days: 1
build-macos:
name: Export GodSVG for MacOS
runs-on: macos-latest
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: Install dependencies
run: brew install scons
- name: Clone Godot repository
run: git clone $GODOT_REPO godot
- name: Checkout specific commit
run: |
cd godot
git fetch
git checkout $GODOT_COMMIT_HASH
- name: Build Godot template for macOS (arm64 release)
run: |
cd godot
scons p=macos arch=arm64 ${BUILD_OPTIONS}
- name: Build Godot template for macOS (x86_64 release)
run: |
cd godot
scons p=macos arch=x86_64 ${BUILD_OPTIONS}
- name: Combine binaries with lipo
run: |
cd godot/bin
lipo -create godot.macos.template_release.x86_64 godot.macos.template_release.arm64 -output godot.macos.template_release.universal
chmod +x *
- name: Prepare .app bundle
run: |
cd godot/bin
cp -R ../misc/dist/macos_template.app .
mkdir -p macos_template.app/Contents/MacOS
cp godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal;
chmod +x macos_template.app/Contents/MacOS/godot_macos*;
zip -q -9 -r godot_template_macos.zip macos_template.app;
- name: Upload macOS template
uses: actions/upload-artifact@v3
with:
name: godot_template_macos.zip
path: godot/bin/godot_template_macos.zip
if-no-files-found: error
retention-days: 1