From 03ff770635cdf3483137c08f9e316c549d783c2f Mon Sep 17 00:00:00 2001 From: soulsyrup <121889618+soulsyrup@users.noreply.github.com> Date: Thu, 23 Nov 2023 20:54:56 -0300 Subject: [PATCH 1/4] starting from scratch --- DarkFlow/Assets/Editor.meta | 8 + DarkFlow/Assets/Editor/FindMissingScripts.cs | 54 + .../Assets/Editor/FindMissingScripts.cs.meta | 11 + DarkFlow/Assets/Input.meta | 8 + DarkFlow/Assets/Input/PlayerInput.cs | 483 + DarkFlow/Assets/Input/PlayerInput.cs.meta | 11 + .../Assets/Input/PlayerInput.inputactions | 237 + .../Input/PlayerInput.inputactions.meta | 14 + DarkFlow/Assets/New Terrain.asset | Bin 0 -> 557360 bytes DarkFlow/Assets/New Terrain.asset.meta | 8 + DarkFlow/Assets/Scenes/Prefabs.meta | 8 + DarkFlow/Assets/Scripts.meta | 8 + DarkFlow/Assets/Scripts/InputManager.cs | 47 + DarkFlow/Assets/Scripts/InputManager.cs.meta | 11 + DarkFlow/Assets/Scripts/MouseLook.cs | 45 + DarkFlow/Assets/Scripts/MouseLook.cs.meta | 11 + DarkFlow/Assets/Scripts/PlayerMotor.cs | 29 + DarkFlow/Assets/Scripts/PlayerMotor.cs.meta | 11 + DarkFlow/Assets/Tree.prefab | 891 + DarkFlow/Assets/Tree.prefab.meta | 7 + DarkFlow/Assets/Tree_Textures.meta | 8 + DarkFlow/Assets/Tree_Textures/diffuse.png | 3 + .../Assets/Tree_Textures/diffuse.png.meta | 127 + .../Assets/Tree_Textures/normal_specular.png | 3 + .../Tree_Textures/normal_specular.png.meta | 127 + DarkFlow/Assets/Tree_Textures/shadow.png | 3 + DarkFlow/Assets/Tree_Textures/shadow.png.meta | 127 + .../Tree_Textures/translucency_gloss.png | 3 + .../Tree_Textures/translucency_gloss.png.meta | 127 + DarkFlow/Assets/prototyping.unity | 13712 ++++++++++++++++ DarkFlow/Assets/prototyping.unity.meta | 7 + DarkFlow/Packages/manifest.json | 12 + DarkFlow/Packages/packages-lock.json | 146 +- .../ProjectSettings/GraphicsSettings.asset | 18 +- .../ProjectSettings/ProjectSettings.asset | 2 +- .../SceneTemplateSettings.json | 121 + .../ProjectSettings/ShaderGraphSettings.asset | 17 + DarkFlow/ProjectSettings/VFXManager.asset | 14 +- 38 files changed, 16459 insertions(+), 20 deletions(-) create mode 100644 DarkFlow/Assets/Editor.meta create mode 100644 DarkFlow/Assets/Editor/FindMissingScripts.cs create mode 100644 DarkFlow/Assets/Editor/FindMissingScripts.cs.meta create mode 100644 DarkFlow/Assets/Input.meta create mode 100644 DarkFlow/Assets/Input/PlayerInput.cs create mode 100644 DarkFlow/Assets/Input/PlayerInput.cs.meta create mode 100644 DarkFlow/Assets/Input/PlayerInput.inputactions create mode 100644 DarkFlow/Assets/Input/PlayerInput.inputactions.meta create mode 100644 DarkFlow/Assets/New Terrain.asset create mode 100644 DarkFlow/Assets/New Terrain.asset.meta create mode 100644 DarkFlow/Assets/Scenes/Prefabs.meta create mode 100644 DarkFlow/Assets/Scripts.meta create mode 100644 DarkFlow/Assets/Scripts/InputManager.cs create mode 100644 DarkFlow/Assets/Scripts/InputManager.cs.meta create mode 100644 DarkFlow/Assets/Scripts/MouseLook.cs create mode 100644 DarkFlow/Assets/Scripts/MouseLook.cs.meta create mode 100644 DarkFlow/Assets/Scripts/PlayerMotor.cs create mode 100644 DarkFlow/Assets/Scripts/PlayerMotor.cs.meta create mode 100644 DarkFlow/Assets/Tree.prefab create mode 100644 DarkFlow/Assets/Tree.prefab.meta create mode 100644 DarkFlow/Assets/Tree_Textures.meta create mode 100644 DarkFlow/Assets/Tree_Textures/diffuse.png create mode 100644 DarkFlow/Assets/Tree_Textures/diffuse.png.meta create mode 100644 DarkFlow/Assets/Tree_Textures/normal_specular.png create mode 100644 DarkFlow/Assets/Tree_Textures/normal_specular.png.meta create mode 100644 DarkFlow/Assets/Tree_Textures/shadow.png create mode 100644 DarkFlow/Assets/Tree_Textures/shadow.png.meta create mode 100644 DarkFlow/Assets/Tree_Textures/translucency_gloss.png create mode 100644 DarkFlow/Assets/Tree_Textures/translucency_gloss.png.meta create mode 100644 DarkFlow/Assets/prototyping.unity create mode 100644 DarkFlow/Assets/prototyping.unity.meta create mode 100644 DarkFlow/ProjectSettings/SceneTemplateSettings.json create mode 100644 DarkFlow/ProjectSettings/ShaderGraphSettings.asset diff --git a/DarkFlow/Assets/Editor.meta b/DarkFlow/Assets/Editor.meta new file mode 100644 index 0000000..57e6c1f --- /dev/null +++ b/DarkFlow/Assets/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 05be8e20c2650ff2199addf9bf352bcf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DarkFlow/Assets/Editor/FindMissingScripts.cs b/DarkFlow/Assets/Editor/FindMissingScripts.cs new file mode 100644 index 0000000..c636f23 --- /dev/null +++ b/DarkFlow/Assets/Editor/FindMissingScripts.cs @@ -0,0 +1,54 @@ +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; + +public class FindMissingScripts : EditorWindow +{ + [MenuItem("Window/Find Missing Scripts")] + public static void ShowWindow() + { + EditorWindow.GetWindow(typeof(FindMissingScripts)); + } + + public void OnGUI() + { + if (GUILayout.Button("Find Missing Scripts in Selected GameObjects")) + { + FindInSelected(); + } + } + + private static void FindInSelected() + { + GameObject[] go = Selection.gameObjects; + List objectsWithMissingScripts = new List(); + foreach (GameObject g in go) + { + Component[] components = g.GetComponents(); + foreach (Component c in components) + { + if (c == null) + { + objectsWithMissingScripts.Add(g); + Debug.Log("Missing script found in: " + FullPath(g), g); + } + } + } + + if (objectsWithMissingScripts.Count > 0) + { + Debug.Log("Found " + objectsWithMissingScripts.Count + " GameObjects with missing scripts.", objectsWithMissingScripts[0]); + } + else + { + Debug.Log("No GameObjects with missing scripts found in selection."); + } + } + + private static string FullPath(GameObject go) + { + return go.transform.parent == null + ? go.name + : FullPath(go.transform.parent.gameObject) + "/" + go.name; + } +} diff --git a/DarkFlow/Assets/Editor/FindMissingScripts.cs.meta b/DarkFlow/Assets/Editor/FindMissingScripts.cs.meta new file mode 100644 index 0000000..b5a1883 --- /dev/null +++ b/DarkFlow/Assets/Editor/FindMissingScripts.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2ef92f6dbb0360fedbf6c2dab1a2e250 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DarkFlow/Assets/Input.meta b/DarkFlow/Assets/Input.meta new file mode 100644 index 0000000..e2ef571 --- /dev/null +++ b/DarkFlow/Assets/Input.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6d2d08246961286d59e864c0368f6ab5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DarkFlow/Assets/Input/PlayerInput.cs b/DarkFlow/Assets/Input/PlayerInput.cs new file mode 100644 index 0000000..4dc1ddf --- /dev/null +++ b/DarkFlow/Assets/Input/PlayerInput.cs @@ -0,0 +1,483 @@ +//------------------------------------------------------------------------------ +// +// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator +// version 1.7.0 +// from Assets/Input/PlayerInput.inputactions +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Utilities; + +public partial class @PlayerInput: IInputActionCollection2, IDisposable +{ + public InputActionAsset asset { get; } + public @PlayerInput() + { + asset = InputActionAsset.FromJson(@"{ + ""name"": ""PlayerInput"", + ""maps"": [ + { + ""name"": ""Movement"", + ""id"": ""d7624c8c-9940-4f6f-bec1-e501b4327615"", + ""actions"": [ + { + ""name"": ""Forward"", + ""type"": ""Value"", + ""id"": ""e1021a7a-8256-4423-82de-dc804749f69c"", + ""expectedControlType"": ""Axis"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""Right"", + ""type"": ""Value"", + ""id"": ""e1982bb3-0123-497c-8a49-a24aaf04c05a"", + ""expectedControlType"": ""Axis"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""Run"", + ""type"": ""Value"", + ""id"": ""fb3320b5-cb96-4dca-a6c3-21cb76d6ddb4"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""Jump"", + ""type"": ""Value"", + ""id"": ""2e018fa8-d79d-4e7c-9ba8-3a104e4433c1"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""Crouch"", + ""type"": ""Value"", + ""id"": ""fcec927e-a81f-4a67-beef-6634f3439eca"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""Slide"", + ""type"": ""Value"", + ""id"": ""1aae72b6-bb46-4070-b254-904d6546badf"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + } + ], + ""bindings"": [ + { + ""name"": ""1D Axis"", + ""id"": ""6765da25-fd85-4c4d-9f92-a2ba973c8e11"", + ""path"": ""1DAxis"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Forward"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""positive"", + ""id"": ""4164a880-3e0f-4ea5-b1b3-548ddd9a40e4"", + ""path"": ""/w"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Forward"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""negative"", + ""id"": ""f3283d6f-03fd-4d46-bbba-a6f349a57709"", + ""path"": ""/s"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Forward"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""1D Axis"", + ""id"": ""b36943b8-bb83-4a80-a942-16c7c9ba957e"", + ""path"": ""1DAxis"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Right"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""positive"", + ""id"": ""d1a430a8-46ba-4471-aa93-d1205b38f839"", + ""path"": ""/d"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Right"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""negative"", + ""id"": ""105073cd-64e8-4a2e-b679-b8cc8c72a012"", + ""path"": ""/a"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Right"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": """", + ""id"": ""d90489dc-5aac-4568-9268-e80201b850c0"", + ""path"": """", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Right"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""ae28108b-4956-4928-8aab-efe6f86f7126"", + ""path"": ""/c"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Crouch"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""801fab01-ee39-494d-94a8-986d8b7a7f2c"", + ""path"": ""/z"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Slide"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""42afec75-a1aa-4eaf-b3a6-2cf9135f4365"", + ""path"": ""/space"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Jump"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""333aa137-7f71-4260-bab8-0b60edef1c0c"", + ""path"": ""/shift"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Run"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] + }, + { + ""name"": ""CameraLook"", + ""id"": ""7848a841-3c09-49d5-aea2-f2ffdfd3e58b"", + ""actions"": [ + { + ""name"": ""MouseX"", + ""type"": ""Value"", + ""id"": ""0eae63be-3766-48cf-b4bf-94e69ab02152"", + ""expectedControlType"": ""Axis"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""MouseY"", + ""type"": ""Value"", + ""id"": ""ac106346-f33d-49ee-ab5c-990ad20e216c"", + ""expectedControlType"": ""Axis"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + } + ], + ""bindings"": [ + { + ""name"": """", + ""id"": ""25fa25cd-1d75-40f5-9969-6614ec1bb40e"", + ""path"": ""/delta/x"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""MouseX"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""7e7c148d-a777-421c-9a96-eefa241c52f3"", + ""path"": ""/delta/y"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""MouseY"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] + } + ], + ""controlSchemes"": [] +}"); + // Movement + m_Movement = asset.FindActionMap("Movement", throwIfNotFound: true); + m_Movement_Forward = m_Movement.FindAction("Forward", throwIfNotFound: true); + m_Movement_Right = m_Movement.FindAction("Right", throwIfNotFound: true); + m_Movement_Run = m_Movement.FindAction("Run", throwIfNotFound: true); + m_Movement_Jump = m_Movement.FindAction("Jump", throwIfNotFound: true); + m_Movement_Crouch = m_Movement.FindAction("Crouch", throwIfNotFound: true); + m_Movement_Slide = m_Movement.FindAction("Slide", throwIfNotFound: true); + // CameraLook + m_CameraLook = asset.FindActionMap("CameraLook", throwIfNotFound: true); + m_CameraLook_MouseX = m_CameraLook.FindAction("MouseX", throwIfNotFound: true); + m_CameraLook_MouseY = m_CameraLook.FindAction("MouseY", throwIfNotFound: true); + } + + public void Dispose() + { + UnityEngine.Object.Destroy(asset); + } + + public InputBinding? bindingMask + { + get => asset.bindingMask; + set => asset.bindingMask = value; + } + + public ReadOnlyArray? devices + { + get => asset.devices; + set => asset.devices = value; + } + + public ReadOnlyArray controlSchemes => asset.controlSchemes; + + public bool Contains(InputAction action) + { + return asset.Contains(action); + } + + public IEnumerator GetEnumerator() + { + return asset.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + public void Enable() + { + asset.Enable(); + } + + public void Disable() + { + asset.Disable(); + } + + public IEnumerable bindings => asset.bindings; + + public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) + { + return asset.FindAction(actionNameOrId, throwIfNotFound); + } + + public int FindBinding(InputBinding bindingMask, out InputAction action) + { + return asset.FindBinding(bindingMask, out action); + } + + // Movement + private readonly InputActionMap m_Movement; + private List m_MovementActionsCallbackInterfaces = new List(); + private readonly InputAction m_Movement_Forward; + private readonly InputAction m_Movement_Right; + private readonly InputAction m_Movement_Run; + private readonly InputAction m_Movement_Jump; + private readonly InputAction m_Movement_Crouch; + private readonly InputAction m_Movement_Slide; + public struct MovementActions + { + private @PlayerInput m_Wrapper; + public MovementActions(@PlayerInput wrapper) { m_Wrapper = wrapper; } + public InputAction @Forward => m_Wrapper.m_Movement_Forward; + public InputAction @Right => m_Wrapper.m_Movement_Right; + public InputAction @Run => m_Wrapper.m_Movement_Run; + public InputAction @Jump => m_Wrapper.m_Movement_Jump; + public InputAction @Crouch => m_Wrapper.m_Movement_Crouch; + public InputAction @Slide => m_Wrapper.m_Movement_Slide; + public InputActionMap Get() { return m_Wrapper.m_Movement; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(MovementActions set) { return set.Get(); } + public void AddCallbacks(IMovementActions instance) + { + if (instance == null || m_Wrapper.m_MovementActionsCallbackInterfaces.Contains(instance)) return; + m_Wrapper.m_MovementActionsCallbackInterfaces.Add(instance); + @Forward.started += instance.OnForward; + @Forward.performed += instance.OnForward; + @Forward.canceled += instance.OnForward; + @Right.started += instance.OnRight; + @Right.performed += instance.OnRight; + @Right.canceled += instance.OnRight; + @Run.started += instance.OnRun; + @Run.performed += instance.OnRun; + @Run.canceled += instance.OnRun; + @Jump.started += instance.OnJump; + @Jump.performed += instance.OnJump; + @Jump.canceled += instance.OnJump; + @Crouch.started += instance.OnCrouch; + @Crouch.performed += instance.OnCrouch; + @Crouch.canceled += instance.OnCrouch; + @Slide.started += instance.OnSlide; + @Slide.performed += instance.OnSlide; + @Slide.canceled += instance.OnSlide; + } + + private void UnregisterCallbacks(IMovementActions instance) + { + @Forward.started -= instance.OnForward; + @Forward.performed -= instance.OnForward; + @Forward.canceled -= instance.OnForward; + @Right.started -= instance.OnRight; + @Right.performed -= instance.OnRight; + @Right.canceled -= instance.OnRight; + @Run.started -= instance.OnRun; + @Run.performed -= instance.OnRun; + @Run.canceled -= instance.OnRun; + @Jump.started -= instance.OnJump; + @Jump.performed -= instance.OnJump; + @Jump.canceled -= instance.OnJump; + @Crouch.started -= instance.OnCrouch; + @Crouch.performed -= instance.OnCrouch; + @Crouch.canceled -= instance.OnCrouch; + @Slide.started -= instance.OnSlide; + @Slide.performed -= instance.OnSlide; + @Slide.canceled -= instance.OnSlide; + } + + public void RemoveCallbacks(IMovementActions instance) + { + if (m_Wrapper.m_MovementActionsCallbackInterfaces.Remove(instance)) + UnregisterCallbacks(instance); + } + + public void SetCallbacks(IMovementActions instance) + { + foreach (var item in m_Wrapper.m_MovementActionsCallbackInterfaces) + UnregisterCallbacks(item); + m_Wrapper.m_MovementActionsCallbackInterfaces.Clear(); + AddCallbacks(instance); + } + } + public MovementActions @Movement => new MovementActions(this); + + // CameraLook + private readonly InputActionMap m_CameraLook; + private List m_CameraLookActionsCallbackInterfaces = new List(); + private readonly InputAction m_CameraLook_MouseX; + private readonly InputAction m_CameraLook_MouseY; + public struct CameraLookActions + { + private @PlayerInput m_Wrapper; + public CameraLookActions(@PlayerInput wrapper) { m_Wrapper = wrapper; } + public InputAction @MouseX => m_Wrapper.m_CameraLook_MouseX; + public InputAction @MouseY => m_Wrapper.m_CameraLook_MouseY; + public InputActionMap Get() { return m_Wrapper.m_CameraLook; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(CameraLookActions set) { return set.Get(); } + public void AddCallbacks(ICameraLookActions instance) + { + if (instance == null || m_Wrapper.m_CameraLookActionsCallbackInterfaces.Contains(instance)) return; + m_Wrapper.m_CameraLookActionsCallbackInterfaces.Add(instance); + @MouseX.started += instance.OnMouseX; + @MouseX.performed += instance.OnMouseX; + @MouseX.canceled += instance.OnMouseX; + @MouseY.started += instance.OnMouseY; + @MouseY.performed += instance.OnMouseY; + @MouseY.canceled += instance.OnMouseY; + } + + private void UnregisterCallbacks(ICameraLookActions instance) + { + @MouseX.started -= instance.OnMouseX; + @MouseX.performed -= instance.OnMouseX; + @MouseX.canceled -= instance.OnMouseX; + @MouseY.started -= instance.OnMouseY; + @MouseY.performed -= instance.OnMouseY; + @MouseY.canceled -= instance.OnMouseY; + } + + public void RemoveCallbacks(ICameraLookActions instance) + { + if (m_Wrapper.m_CameraLookActionsCallbackInterfaces.Remove(instance)) + UnregisterCallbacks(instance); + } + + public void SetCallbacks(ICameraLookActions instance) + { + foreach (var item in m_Wrapper.m_CameraLookActionsCallbackInterfaces) + UnregisterCallbacks(item); + m_Wrapper.m_CameraLookActionsCallbackInterfaces.Clear(); + AddCallbacks(instance); + } + } + public CameraLookActions @CameraLook => new CameraLookActions(this); + public interface IMovementActions + { + void OnForward(InputAction.CallbackContext context); + void OnRight(InputAction.CallbackContext context); + void OnRun(InputAction.CallbackContext context); + void OnJump(InputAction.CallbackContext context); + void OnCrouch(InputAction.CallbackContext context); + void OnSlide(InputAction.CallbackContext context); + } + public interface ICameraLookActions + { + void OnMouseX(InputAction.CallbackContext context); + void OnMouseY(InputAction.CallbackContext context); + } +} diff --git a/DarkFlow/Assets/Input/PlayerInput.cs.meta b/DarkFlow/Assets/Input/PlayerInput.cs.meta new file mode 100644 index 0000000..96e5190 --- /dev/null +++ b/DarkFlow/Assets/Input/PlayerInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a5fd3287a2a352ec694c622f73c3fc19 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DarkFlow/Assets/Input/PlayerInput.inputactions b/DarkFlow/Assets/Input/PlayerInput.inputactions new file mode 100644 index 0000000..e2eecf1 --- /dev/null +++ b/DarkFlow/Assets/Input/PlayerInput.inputactions @@ -0,0 +1,237 @@ +{ + "name": "PlayerInput", + "maps": [ + { + "name": "Movement", + "id": 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onFoot.Right.ReadValue(); + + // Construct a Vector2 from the forward and right input values + Vector2 movementInput = new Vector2(rightInput, forwardInput); + + // Tell the player motor to move using the value from our movement action. + motor.ProcessMove(movementInput); +} + + + private void OnEnable() + { + // Enable the Movement action map when the GameObject is enabled + onFoot.Enable(); + } + + private void OnDisable() + { + // Disable the Movement action map when the GameObject is disabled + onFoot.Disable(); + } +} diff --git a/DarkFlow/Assets/Scripts/InputManager.cs.meta b/DarkFlow/Assets/Scripts/InputManager.cs.meta new file mode 100644 index 0000000..f15ba1b --- /dev/null +++ b/DarkFlow/Assets/Scripts/InputManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 193e8160d665e43c4b9e57c2aeb2d285 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + 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we have a valid PlayerInput component + if(playerInput != null) + { + // Get the mouse delta. Multiply by sensitivity and the time between frames. + Vector2 mouseDelta = Mouse.current.delta.ReadValue(); + float mouseX = mouseDelta.x * mouseSensitivity * Time.deltaTime; + float mouseY = mouseDelta.y * mouseSensitivity * Time.deltaTime; + + xRotation -= mouseY; + xRotation = Mathf.Clamp(xRotation, -90f, 90f); // Clamp rotation to prevent flipping. + + // Apply rotation. 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type: 3} m_RenderPipeSettingsPath: m_FixedTimeStep: 0.016666668 m_MaxDeltaTime: 0.05 + m_MaxScrubTime: 30 + m_CompiledVersion: 7 + m_RuntimeVersion: 35 + m_RuntimeResources: {fileID: 11400000, guid: bc10b42afe3813544bffd38ae2cd893d, type: 2} + m_BatchEmptyLifetime: 300 From ec9c902255fc78fbeb8a6d3d154656fd54d88130 Mon Sep 17 00:00:00 2001 From: soulsyrup <121889618+soulsyrup@users.noreply.github.com> Date: Fri, 24 Nov 2023 18:39:29 -0300 Subject: [PATCH 2/4] wasd movement, jump, up down mouselook --- DarkFlow/Assets/Scripts/MouseLook.cs | 48 +++++++++++-------- DarkFlow/Assets/Scripts/PlayerBodyRotate.cs | 21 ++++++++ .../Assets/Scripts/PlayerBodyRotate.cs.meta | 11 +++++ DarkFlow/Assets/Scripts/PlayerMotor.cs | 29 ++++++++--- DarkFlow/Assets/prototyping.unity | 20 +++++++- 5 files changed, 100 insertions(+), 29 deletions(-) create mode 100644 DarkFlow/Assets/Scripts/PlayerBodyRotate.cs create mode 100644 DarkFlow/Assets/Scripts/PlayerBodyRotate.cs.meta diff --git a/DarkFlow/Assets/Scripts/MouseLook.cs b/DarkFlow/Assets/Scripts/MouseLook.cs index 97209ef..cbbc027 100644 --- a/DarkFlow/Assets/Scripts/MouseLook.cs +++ b/DarkFlow/Assets/Scripts/MouseLook.cs @@ -11,35 +11,41 @@ public class MouseLook : MonoBehaviour void Awake() { - // Assuming PlayerInput component is on the same GameObject as this script - playerInput = GetComponent(); + playerInput = new PlayerInput(); // Hide the cursor and lock it to the center of the screen Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; } + void Start() + { + playerInput.Enable(); + } + + void OnDisable() + { + playerInput.Disable(); + } + void Update() { - // Force the cursor to stay locked and hidden every frame - Cursor.visible = false; - Cursor.lockState = CursorLockMode.Locked; - // Make sure playerInput is not null and that we have a valid PlayerInput component - if(playerInput != null) + // Force the cursor to stay locked and hidden every frame + Cursor.visible = false; + Cursor.lockState = CursorLockMode.Locked; + + // Get the mouse delta for each axis separately. Multiply by sensitivity and the time between frames. + float mouseX = playerInput.CameraLook.MouseX.ReadValue() * mouseSensitivity * Time.deltaTime; + float mouseY = playerInput.CameraLook.MouseY.ReadValue() * mouseSensitivity * Time.deltaTime; + + xRotation -= mouseY; + xRotation = Mathf.Clamp(xRotation, -90f, 90f); // Clamp rotation to prevent flipping. + + // Apply rotation. Rotate around the y-axis for mouseX and x-axis for mouseY. + transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f); + if (playerBody != null) { - // Get the mouse delta. Multiply by sensitivity and the time between frames. - Vector2 mouseDelta = Mouse.current.delta.ReadValue(); - float mouseX = mouseDelta.x * mouseSensitivity * Time.deltaTime; - float mouseY = mouseDelta.y * mouseSensitivity * Time.deltaTime; - - xRotation -= mouseY; - xRotation = Mathf.Clamp(xRotation, -90f, 90f); // Clamp rotation to prevent flipping. - - // Apply rotation. Rotate around the y-axis for mouseX and x-axis for mouseY. - transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f); - if (playerBody != null) - { - playerBody.Rotate(Vector3.up * mouseX); - } + playerBody.Rotate(Vector3.up * mouseX); } } + } diff --git a/DarkFlow/Assets/Scripts/PlayerBodyRotate.cs b/DarkFlow/Assets/Scripts/PlayerBodyRotate.cs new file mode 100644 index 0000000..65d502c --- /dev/null +++ b/DarkFlow/Assets/Scripts/PlayerBodyRotate.cs @@ -0,0 +1,21 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class PlayerBodyRotate : MonoBehaviour +{ + public float rotationSensitivity = 100f; + private PlayerInput playerInput; + + void Awake() + { + // Get the PlayerInput component from the GameObject + playerInput = GetComponent(); + } + + void Update() + { + // Read the mouse delta using the new input system + float mouseX = playerInput.CameraLook.MouseX.ReadValue() * rotationSensitivity * Time.deltaTime; + transform.Rotate(Vector3.up * mouseX); + } +} diff --git a/DarkFlow/Assets/Scripts/PlayerBodyRotate.cs.meta b/DarkFlow/Assets/Scripts/PlayerBodyRotate.cs.meta new file mode 100644 index 0000000..b710da7 --- /dev/null +++ b/DarkFlow/Assets/Scripts/PlayerBodyRotate.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f1434436c6febfd6a1181aabf93fa97 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DarkFlow/Assets/Scripts/PlayerMotor.cs b/DarkFlow/Assets/Scripts/PlayerMotor.cs index 26524be..b18b92a 100644 --- a/DarkFlow/Assets/Scripts/PlayerMotor.cs +++ b/DarkFlow/Assets/Scripts/PlayerMotor.cs @@ -5,19 +5,35 @@ public class PlayerMotor : MonoBehaviour { private CharacterController controller; - private Vector3 playerVelocity; public float speed = 5f; - // Start is called before the first frame update - void Start() + public float jumpHeight = 2f; + private Vector3 playerVelocity; + private bool groundedPlayer; + public float gravityValue = -9.81f; + + private void Start() { controller = GetComponent(); } - // Update is called once per frame - void Update() + private void Update() { - + groundedPlayer = controller.isGrounded; + if (groundedPlayer && playerVelocity.y < 0) + { + playerVelocity.y = 0f; + } + + // Changes to the playerVelocity.y based on jump + if (Input.GetButtonDown("Jump") && groundedPlayer) + { + playerVelocity.y += Mathf.Sqrt(jumpHeight * -3.0f * gravityValue); + } + + playerVelocity.y += gravityValue * Time.deltaTime; + controller.Move(playerVelocity * Time.deltaTime); } + //receive the inputs for our InputManager.cs and apply them to our character controller. public void ProcessMove(Vector2 input) { @@ -27,3 +43,4 @@ public void ProcessMove(Vector2 input) controller.Move(transform.TransformDirection(moveDirection) * speed * Time.deltaTime); } } + diff --git a/DarkFlow/Assets/prototyping.unity b/DarkFlow/Assets/prototyping.unity index 9ef755d..d53324f 100644 --- a/DarkFlow/Assets/prototyping.unity +++ b/DarkFlow/Assets/prototyping.unity @@ -3472,6 +3472,7 @@ GameObject: - component: {fileID: 552003996} - component: {fileID: 552004004} - component: {fileID: 552004003} + - component: {fileID: 552004005} m_Layer: 0 m_Name: Player m_TagString: Player @@ -3584,6 +3585,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: speed: 5 + jumpHeight: 2 + gravityValue: -9.81 --- !u!114 &552004004 MonoBehaviour: m_ObjectHideFlags: 0 @@ -3596,6 +3599,19 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 193e8160d665e43c4b9e57c2aeb2d285, type: 3} m_Name: m_EditorClassIdentifier: +--- !u!114 &552004005 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 552003995} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6f1434436c6febfd6a1181aabf93fa97, type: 3} + m_Name: + m_EditorClassIdentifier: + rotationSensitivity: 100 --- !u!1001 &558039755 PrefabInstance: m_ObjectHideFlags: 0 @@ -11206,8 +11222,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d16b45d4b2803189ca1a056fcfded061, type: 3} m_Name: m_EditorClassIdentifier: - mouseSensitivity: 50 - playerBody: {fileID: 1925650320} + mouseSensitivity: 100 + playerBody: {fileID: 0} --- !u!1001 &1925806807 PrefabInstance: m_ObjectHideFlags: 0 From d66afd0d89091dbc981a372d2d73b31535b2e4d1 Mon Sep 17 00:00:00 2001 From: soulsyrup <121889618+soulsyrup@users.noreply.github.com> Date: Fri, 24 Nov 2023 18:45:55 -0300 Subject: [PATCH 3/4] wasd movement, jump, up down mouselook --- .ipynb_checkpoints/gitattributes-checkpoint | 174 ++++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 .ipynb_checkpoints/gitattributes-checkpoint diff --git a/.ipynb_checkpoints/gitattributes-checkpoint b/.ipynb_checkpoints/gitattributes-checkpoint new file mode 100644 index 0000000..e65c519 --- /dev/null +++ b/.ipynb_checkpoints/gitattributes-checkpoint @@ -0,0 +1,174 @@ +# Treat everything not text if not specified +# Avoid crlf messing up things like .asset and ProjectSettings (But we'd like to diff so we do not assign binary[-text -diff] tag) +# You should never do line ending conversion on .asset, .asset could be CRLF(ProjectSettings) LF(Tile set config) or binary even if forced text(Lighting and Terrain Data) +* -text + +# Unity visible meta is LF regardless of created platform +*.meta text eol=lf + +# All extensions are specified in lower cases +# [git config core.ignorecase true] is assumed. +# The projects are going to be developed across OSX and Windows, if we allow OSX user to commit file names only differ in capitalization. +# These files will prevent Windows users to pull + + +# Human authored code +# Files with auto crlf conversion, auto crlf is painful to get right +# But we need it to avoid committing files with all line endings changed by text editor +# Such commit will cripple [git blame] +# We decided to force lf across platforms now for adding code as source hash calculation input +# And we'd like source code having the same binary across Windows and macOS so that the souce hash would be calculated the same +*.cs text eol=lf +*.json text eol=lf + +# ShaderLab +*.cginc text eol=lf +*.shader text eol=lf + +# Gradle property +*.properties text eol=lf + +# AndroidManifest and other XML files +*.xml text eol=lf + +# iOS plugin possible extensions +*.h text eol=lf +*.c text eol=lf +*.cpp text eol=lf +*.m text eol=lf +*.mm text eol=lf + +# NeXTSTEP property list +*.plist text eol=lf + +# GitLab and other services config +*.yml text eol=lf +*.toml text eol=lf + +# LFS +# We intentionally NOT LFS tracking .prefab and .unity(Unity scene) in order to diff +# We also intentionally not assign YAMLMerge as diff and merge to them, it does not work + +# Library +*.dll filter=lfs diff=lfs merge=lfs +*.jar filter=lfs diff=lfs merge=lfs +*.aar filter=lfs diff=lfs merge=lfs +*.srcaar filter=lfs diff=lfs merge=lfs +*.so filter=lfs diff=lfs merge=lfs +*.lib filter=lfs diff=lfs merge=lfs +*.a filter=lfs diff=lfs merge=lfs +*.dylib filter=lfs diff=lfs merge=lfs +*.swiftmodule filter=lfs diff=lfs merge=lfs +*.swiftdoc filter=lfs diff=lfs merge=lfs +*.bundle filter=lfs diff=lfs merge=lfs + +# Debug information, really should not get committed into repository +# Program database +*.pdb filter=lfs diff=lfs merge=lfs +# Program database for Mono +*.mdb filter=lfs diff=lfs merge=lfs + +# Linking information, really should not get committed into repository +*.ilk filter=lfs diff=lfs merge=lfs + +# Executable +*.exe filter=lfs diff=lfs merge=lfs + +# Unity +LightingData.asset filter=lfs diff=lfs merge=lfs +*.cubemap filter=lfs diff=lfs merge=lfs + +# Texture +*.bmp filter=lfs diff=lfs merge=lfs +*.gif filter=lfs diff=lfs merge=lfs +*.png filter=lfs diff=lfs merge=lfs +*.jpg filter=lfs diff=lfs merge=lfs +*.jpeg filter=lfs diff=lfs merge=lfs +# Commiting PSD to Unity is not recommended (long import time) +*.psd filter=lfs diff=lfs merge=lfs +*.ai filter=lfs diff=lfs merge=lfs +*.tga filter=lfs diff=lfs merge=lfs +*.tif filter=lfs diff=lfs merge=lfs +*.tiff filter=lfs diff=lfs merge=lfs +*.exr filter=lfs diff=lfs merge=lfs +*.hdr filter=lfs diff=lfs merge=lfs +*.svg filter=lfs diff=lfs merge=lfs +# GIMP eXperimental Computing Facility +*.xcf filter=lfs diff=lfs merge=lfs +# Clip Studio Paint +*.clip filter=lfs diff=lfs merge=lfs +# Substance +*.sbs filter=lfs diff=lfs merge=lfs +*.spp filter=lfs diff=lfs merge=lfs +*.sbsar filter=lfs diff=lfs merge=lfs +# https://substance3d.adobe.com/documentation/bake/what-are-assbin-files-172824370.html +*.assbin filter=lfs diff=lfs merge=lfs + + +# Shader +# Unity shader graph, almost unreadable text file +*.shadersubgraph filter=lfs diff=lfs merge=lfs + +# Model +*.fbx filter=lfs diff=lfs merge=lfs +# 3ds Max +*.max filter=lfs diff=lfs merge=lfs +# Maya +*.ma filter=lfs diff=lfs merge=lfs +*.mb filter=lfs diff=lfs merge=lfs +# Wavefront .obj +*.obj filter=lfs diff=lfs merge=lfs +# ZBrush +*.ztl filter=lfs diff=lfs merge=lfs +*.zpr filter=lfs diff=lfs merge=lfs +# Blender +*.blend filter=lfs diff=lfs merge=lfs + +# Audio +*.aif filter=lfs diff=lfs merge=lfs +*.aiff filter=lfs diff=lfs merge=lfs +*.mp3 filter=lfs diff=lfs merge=lfs +*.wav filter=lfs diff=lfs merge=lfs +*.wma filter=lfs diff=lfs merge=lfs +*.ogg filter=lfs diff=lfs merge=lfs +# Wwise sound bank +*.bnk filter=lfs diff=lfs merge=lfs +# Wwise work units .wwu and Wwise project .wproj are readable XML, not LFS for now + +# Animation +# Spine animation binary export +*.skel.bytes filter=lfs diff=lfs merge=lfs +# Unity animation is serialized as text under Force Text but unreadable +*.anim filter=lfs diff=lfs merge=lfs +# 3ds Max XML Animation File +*.xaf filter=lfs diff=lfs merge=lfs + +# Movie +*.mp4 filter=lfs diff=lfs merge=lfs +*.mov filter=lfs diff=lfs merge=lfs + +# Font +*.ttf filter=lfs diff=lfs merge=lfs +*.otf filter=lfs diff=lfs merge=lfs + +# Document +*.doc filter=lfs diff=lfs merge=lfs +*.docx filter=lfs diff=lfs merge=lfs +*.pdf filter=lfs diff=lfs merge=lfs +*.rtf filter=lfs diff=lfs merge=lfs +*.chm filter=lfs diff=lfs merge=lfs + +# Spreadsheet +*.xls filter=lfs diff=lfs merge=lfs +*.xlsx filter=lfs diff=lfs merge=lfs + +# Misc, consider remove them from repository +*.7z filter=lfs diff=lfs merge=lfs +*.zip filter=lfs diff=lfs merge=lfs +*.rar filter=lfs diff=lfs merge=lfs +*.unitypackage filter=lfs diff=lfs merge=lfs +*.nupkg filter=lfs diff=lfs merge=lfs +# 3ds Max plugin +*.dlu filter=lfs diff=lfs merge=lfs +# SQLite database +*.db filter=lfs diff=lfs merge=lfs \ No newline at end of file From dfa36d0733a0fac2f67bbf3b610c8c4b6593e92b Mon Sep 17 00:00:00 2001 From: soulsyrup <121889618+soulsyrup@users.noreply.github.com> Date: Fri, 24 Nov 2023 18:47:54 -0300 Subject: [PATCH 4/4] Update .gitignore to exclude Jupyter checkpoints --- .gitignore | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/.gitignore b/.gitignore index fe9bfda..3a670b3 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,5 @@ +.ipynb_checkpoints/ + [Ll]ibrary/ [Tt]emp/ [Oo]bj/ @@ -40,4 +42,4 @@ sysinfo.txt *.idea/ -*Sirenix/Demos** \ No newline at end of file +*Sirenix/Demos**