diff --git a/.gitattributes b/.gitattributes index e65c519..f266a37 100644 --- a/.gitattributes +++ b/.gitattributes @@ -6,12 +6,6 @@ # Unity visible meta is LF regardless of created platform *.meta text eol=lf -# All extensions are specified in lower cases -# [git config core.ignorecase true] is assumed. -# The projects are going to be developed across OSX and Windows, if we allow OSX user to commit file names only differ in capitalization. -# These files will prevent Windows users to pull - - # Human authored code # Files with auto crlf conversion, auto crlf is painful to get right # But we need it to avoid committing files with all line endings changed by text editor @@ -45,130 +39,4 @@ *.yml text eol=lf *.toml text eol=lf -# LFS -# We intentionally NOT LFS tracking .prefab and .unity(Unity scene) in order to diff -# We also intentionally not assign YAMLMerge as diff and merge to them, it does not work - -# Library -*.dll filter=lfs diff=lfs merge=lfs -*.jar filter=lfs diff=lfs merge=lfs -*.aar filter=lfs diff=lfs merge=lfs -*.srcaar filter=lfs diff=lfs merge=lfs -*.so filter=lfs diff=lfs merge=lfs -*.lib filter=lfs diff=lfs merge=lfs -*.a filter=lfs diff=lfs merge=lfs -*.dylib filter=lfs diff=lfs merge=lfs -*.swiftmodule filter=lfs diff=lfs merge=lfs -*.swiftdoc filter=lfs diff=lfs merge=lfs -*.bundle filter=lfs diff=lfs merge=lfs - -# Debug information, really should not get committed into repository -# Program database -*.pdb filter=lfs diff=lfs merge=lfs -# Program database for Mono -*.mdb filter=lfs diff=lfs merge=lfs - -# Linking information, really should not get committed into repository -*.ilk filter=lfs diff=lfs merge=lfs - -# Executable -*.exe filter=lfs diff=lfs merge=lfs - -# Unity -LightingData.asset filter=lfs diff=lfs merge=lfs -*.cubemap filter=lfs diff=lfs merge=lfs - -# Texture -*.bmp filter=lfs diff=lfs merge=lfs -*.gif filter=lfs diff=lfs merge=lfs -*.png filter=lfs diff=lfs merge=lfs -*.jpg filter=lfs diff=lfs merge=lfs -*.jpeg filter=lfs diff=lfs merge=lfs -# Commiting PSD to Unity is not recommended (long import time) -*.psd filter=lfs diff=lfs merge=lfs -*.ai filter=lfs diff=lfs merge=lfs -*.tga filter=lfs diff=lfs merge=lfs -*.tif filter=lfs diff=lfs merge=lfs -*.tiff filter=lfs diff=lfs merge=lfs -*.exr filter=lfs diff=lfs merge=lfs -*.hdr filter=lfs diff=lfs merge=lfs -*.svg filter=lfs diff=lfs merge=lfs -# GIMP eXperimental Computing Facility -*.xcf filter=lfs diff=lfs merge=lfs -# Clip Studio Paint -*.clip filter=lfs diff=lfs merge=lfs -# Substance -*.sbs filter=lfs diff=lfs merge=lfs -*.spp filter=lfs diff=lfs merge=lfs -*.sbsar filter=lfs diff=lfs merge=lfs -# https://substance3d.adobe.com/documentation/bake/what-are-assbin-files-172824370.html -*.assbin filter=lfs diff=lfs merge=lfs - - -# Shader -# Unity shader graph, almost unreadable text file -*.shadersubgraph filter=lfs diff=lfs merge=lfs - -# Model -*.fbx filter=lfs diff=lfs merge=lfs -# 3ds Max -*.max filter=lfs diff=lfs merge=lfs -# Maya -*.ma filter=lfs diff=lfs merge=lfs -*.mb filter=lfs diff=lfs merge=lfs -# Wavefront .obj -*.obj filter=lfs diff=lfs merge=lfs -# ZBrush -*.ztl filter=lfs diff=lfs merge=lfs -*.zpr filter=lfs diff=lfs merge=lfs -# Blender -*.blend filter=lfs diff=lfs merge=lfs - -# Audio -*.aif filter=lfs diff=lfs merge=lfs -*.aiff filter=lfs diff=lfs merge=lfs -*.mp3 filter=lfs diff=lfs merge=lfs -*.wav filter=lfs diff=lfs merge=lfs -*.wma filter=lfs diff=lfs merge=lfs -*.ogg filter=lfs diff=lfs merge=lfs -# Wwise sound bank -*.bnk filter=lfs diff=lfs merge=lfs -# Wwise work units .wwu and Wwise project .wproj are readable XML, not LFS for now - -# Animation -# Spine animation binary export -*.skel.bytes filter=lfs diff=lfs merge=lfs -# Unity animation is serialized as text under Force Text but unreadable -*.anim filter=lfs diff=lfs merge=lfs -# 3ds Max XML Animation File -*.xaf filter=lfs diff=lfs merge=lfs - -# Movie -*.mp4 filter=lfs diff=lfs merge=lfs -*.mov filter=lfs diff=lfs merge=lfs - -# Font -*.ttf filter=lfs diff=lfs merge=lfs -*.otf filter=lfs diff=lfs merge=lfs - -# Document -*.doc filter=lfs diff=lfs merge=lfs -*.docx filter=lfs diff=lfs merge=lfs -*.pdf filter=lfs diff=lfs merge=lfs -*.rtf filter=lfs diff=lfs merge=lfs -*.chm filter=lfs diff=lfs merge=lfs - -# Spreadsheet -*.xls filter=lfs diff=lfs merge=lfs -*.xlsx filter=lfs diff=lfs merge=lfs -# Misc, consider remove them from repository -*.7z filter=lfs diff=lfs merge=lfs -*.zip filter=lfs diff=lfs merge=lfs -*.rar filter=lfs diff=lfs merge=lfs -*.unitypackage filter=lfs diff=lfs merge=lfs -*.nupkg filter=lfs diff=lfs merge=lfs -# 3ds Max plugin -*.dlu filter=lfs diff=lfs merge=lfs -# SQLite database -*.db filter=lfs diff=lfs merge=lfs \ No newline at end of file diff --git a/DF.png b/DF.png index 4c6d8de..d6a7bf6 100644 Binary files a/DF.png and b/DF.png differ diff --git a/DarkFlow/Assets/Animations/Jump--InAir.anim.fbx b/DarkFlow/Assets/Animations/Jump--InAir.anim.fbx index 2efcfcf..55a2ed2 100644 Binary files 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b/DarkFlow/Assets/Tools/DialogueSystem/Prefabs/Dialogue UI.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 66a0aba2ba55058439c92574558222ac +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DarkFlow/Assets/Tools/DialogueSystem/Scripts.meta b/DarkFlow/Assets/Tools/DialogueSystem/Scripts.meta new file mode 100644 index 0000000..5a658ba --- /dev/null +++ b/DarkFlow/Assets/Tools/DialogueSystem/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7b954b8fc6ae4b94abb1391853a75a8f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueCharacter.cs b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueCharacter.cs new file mode 100644 index 0000000..df88d1e --- /dev/null +++ b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueCharacter.cs @@ -0,0 +1,10 @@ +using UnityEngine; + + + [CreateAssetMenu(fileName = "New Character", menuName = "Dialogue System/New Dialogue Character", order = 1)] + + public class DialogueCharacter : ScriptableObject + { + public Sprite characterPhoto; + public string characterName; + } diff --git a/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueCharacter.cs.meta b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueCharacter.cs.meta new file mode 100644 index 0000000..fbd5a6c --- /dev/null +++ b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueCharacter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9f4a308dae7ffd048a8b0eb8d5ae4a02 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueManager.cs b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueManager.cs new file mode 100644 index 0000000..cfde77f --- /dev/null +++ b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueManager.cs @@ -0,0 +1,265 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + + + public class DialogueManager : MonoBehaviour + { + private int currentSentence; + private float coolDownTimer; + private bool dialogueIsOn; + private DialogueTrigger dialogueTrigger; + + public enum TriggerState + { + Collision, + Input + } + + [Header("References")] + [SerializeField] private AudioSource audioSource; + + [Header("Events")] + public UnityEvent startDialogueEvent; + public UnityEvent nextSentenceDialogueEvent; + public UnityEvent endDialogueEvent; + + [Header("Dialogue")] + [SerializeField] private TriggerState triggerState; + [SerializeField] private List sentences = new List(); + + + + + private void Update() + { + //Timer + if(coolDownTimer > 0f) + { + coolDownTimer -= Time.deltaTime; + } + + //Start dialogue by input + if (Input.GetKeyDown(DialogueUI.instance.actionInput) && dialogueTrigger != null && !dialogueIsOn) + { + //Trigger event inside DialogueTrigger component + if (dialogueTrigger != null) + { + dialogueTrigger.startDialogueEvent.Invoke(); + } + + startDialogueEvent.Invoke(); + + //If component found start dialogue + DialogueUI.instance.StartDialogue(this); + + //Hide interaction UI + DialogueUI.instance.ShowInteractionUI(false); + + dialogueIsOn = true; + } + } + + //Start dialogue by trigger + private void OnTriggerEnter(Collider other) + { + if (triggerState == TriggerState.Collision && !dialogueIsOn) + { + //Try to find the "DialogueTrigger" component in the crashing collider + if (other.gameObject.TryGetComponent(out DialogueTrigger _trigger)) + { + //Trigger event inside DialogueTrigger component and store refenrece + dialogueTrigger = _trigger; + dialogueTrigger.startDialogueEvent.Invoke(); + + startDialogueEvent.Invoke(); + + //If component found start dialogue + DialogueUI.instance.StartDialogue(this); + + dialogueIsOn = true; + } + } + } + + + + //Start dialogue by pressing DialogueUI action input + private void OnTriggerStay(Collider other) + { + if (dialogueTrigger != null) + return; + + if (triggerState == TriggerState.Input && dialogueTrigger == null) + { + //Try to find the "DialogueTrigger" component in the crashing collider + if (other.gameObject.TryGetComponent(out DialogueTrigger _trigger)) + { + //Show interaction UI + DialogueUI.instance.ShowInteractionUI(true); + + //Store refenrece + dialogueTrigger = _trigger; + } + } + } + + + + private void OnTriggerExit(Collider other) + { + //Try to find the "DialogueTrigger" component from the exiting collider + if (other.gameObject.TryGetComponent(out DialogueTrigger _trigger)) + { + //Hide interaction UI + DialogueUI.instance.ShowInteractionUI(false); + + //Stop dialogue + StopDialogue(); + } + } + + + + public void StartDialogue() + { + //Start event + if(dialogueTrigger != null) + { + dialogueTrigger.startDialogueEvent.Invoke(); + } + + //Reset sentence index + currentSentence = 0; + + //Show first sentence in dialogue UI + ShowCurrentSentence(); + + //Play dialogue sound + PlaySound(sentences[currentSentence].sentenceSound); + + //Cooldown timer + coolDownTimer = sentences[currentSentence].skipDelayTime; + } + + public void NextSentence(out bool lastSentence) + { + //The next sentence cannot be changed immediately after starting + if (coolDownTimer > 0f) + { + lastSentence = false; + return; + } + + //Add one to sentence index + currentSentence++; + + //Next sentence event + if (dialogueTrigger != null) + { + dialogueTrigger.nextSentenceDialogueEvent.Invoke(); + } + + nextSentenceDialogueEvent.Invoke(); + + //If last sentence stop dialogue and return + if (currentSentence > sentences.Count - 1) + { + StopDialogue(); + + lastSentence = true; + + return; + } + + //If not last sentence continue... + lastSentence = false; + + //Play dialogue sound + PlaySound(sentences[currentSentence].sentenceSound); + + //Show next sentence in dialogue UI + ShowCurrentSentence(); + + //Cooldown timer + coolDownTimer = sentences[currentSentence].skipDelayTime; + } + + public void StopDialogue() + { + //Stop dialogue event + if (dialogueTrigger != null) + { + dialogueTrigger.endDialogueEvent.Invoke(); + } + + endDialogueEvent.Invoke(); + + //Hide dialogue UI + DialogueUI.instance.ClearText(); + + //Stop audiosource so that the speaker's voice does not play in the background + if(audioSource != null) + { + audioSource.Stop(); + } + + //Remove trigger refence + dialogueIsOn = false; + dialogueTrigger = null; + } + + private void PlaySound(AudioClip _audioClip) + { + //Play the sound only if it exists + if (_audioClip == null || audioSource == null) + return; + + //Stop the audioSource so that the new sentence does not overlap with the old one + audioSource.Stop(); + + //Play sentence sound + audioSource.PlayOneShot(_audioClip); + } + + private void ShowCurrentSentence() + { + if (sentences[currentSentence].dialogueCharacter != null) + { + //Show sentence on the screen + DialogueUI.instance.ShowSentence(sentences[currentSentence].dialogueCharacter, sentences[currentSentence].sentence); + + //Invoke sentence event + sentences[currentSentence].sentenceEvent.Invoke(); + } + else + { + DialogueCharacter _dialogueCharacter = new DialogueCharacter(); + _dialogueCharacter.characterName = ""; + _dialogueCharacter.characterPhoto = null; + + DialogueUI.instance.ShowSentence(_dialogueCharacter, sentences[currentSentence].sentence); + + //Invoke sentence event + sentences[currentSentence].sentenceEvent.Invoke(); + } + } + } + + [System.Serializable] + public class NPC_Centence + { + [Header("------------------------------------------------------------")] + + public DialogueCharacter dialogueCharacter; + + [TextArea(3, 10)] + public string sentence; + + public float skipDelayTime = 0.5f; + + public AudioClip sentenceSound; + + public UnityEvent sentenceEvent; + } diff --git a/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueManager.cs.meta b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueManager.cs.meta new file mode 100644 index 0000000..7ffe86e --- /dev/null +++ b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b89b2c8d34df52d4e89cba040401d38b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueTrigger.cs b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueTrigger.cs new file mode 100644 index 0000000..359d977 --- /dev/null +++ b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueTrigger.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + + + public class DialogueTrigger : MonoBehaviour + { + [Header("Events")] + public UnityEvent startDialogueEvent; + public UnityEvent nextSentenceDialogueEvent; + public UnityEvent endDialogueEvent; + } diff --git a/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueTrigger.cs.meta b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueTrigger.cs.meta new file mode 100644 index 0000000..a8041f7 --- /dev/null +++ b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueTrigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9da6c51194ab84042bc718fd8ead8aa6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueUI.cs b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueUI.cs new file mode 100644 index 0000000..7f418c9 --- /dev/null +++ b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueUI.cs @@ -0,0 +1,163 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using TMPro; + + + public class DialogueUI : MonoBehaviour + { + #region Singleton + + public static DialogueUI instance { get; private set; } + + private void Awake() + { + if (instance == null) + { + instance = this; + DontDestroyOnLoad(gameObject); + } + else + { + Destroy(gameObject); + } + } + + #endregion + + private DialogueManager currentDialogueManager; + private bool typing; + private string currentMessage; + private float startDialogueDelayTimer; + + [Header("References")] + [SerializeField] private Image portrait; + [SerializeField] private TextMeshProUGUI nameText; + [SerializeField] private TextMeshProUGUI messageText; + [SerializeField] private GameObject dialogueWindow; + [SerializeField] private GameObject interactionUI; + + [Header("Settings")] + [SerializeField] private bool animateText = true; + + [Range(0.1f, 1f)] + [SerializeField] private float textAnimationSpeed = 0.5f; + + [Header("Next sentence input")] + public KeyCode actionInput = KeyCode.Space; + + private void Start() + { + //Hide dialogue and interaction UI at start + dialogueWindow.SetActive(false); + interactionUI.SetActive(false); + } + + private void Update() + { + //Delay timer + if(startDialogueDelayTimer > 0f) + { + startDialogueDelayTimer -= Time.deltaTime; + } + + //Next dialogue input + if (Input.GetKeyDown(actionInput)) + { + if(startDialogueDelayTimer <= 0f) + { + if (!typing) + { + NextSentence(); + } + else + { + StopAllCoroutines(); + typing = false; + messageText.text = currentMessage; + } + } + } + } + + public void NextSentence() + { + //Continue only if we have dialogue + if (currentDialogueManager == null) + return; + + //Tell the current dialogue manager to display the next sentence. This function also gives information if we are at the last sentence + currentDialogueManager.NextSentence(out bool lastSentence); + + //If last sentence remove current dialogue manager + if (lastSentence) + { + currentDialogueManager = null; + } + } + + public void StartDialogue(DialogueManager _dialogueManager) + { + //Delay timer + startDialogueDelayTimer = 0.1f; + + //Store dialogue manager + currentDialogueManager = _dialogueManager; + + //Start displaying dialogue + currentDialogueManager.StartDialogue(); + } + + public void ShowSentence(DialogueCharacter _dialogueCharacter, string _message) + { + StopAllCoroutines(); + + dialogueWindow.SetActive(true); + + portrait.sprite = _dialogueCharacter.characterPhoto; + nameText.text = _dialogueCharacter.characterName; + currentMessage = _message; + + if (animateText) + { + StartCoroutine(WriteTextToTextmesh(_message, messageText)); + } + else + { + messageText.text = _message; + } + } + + public void ClearText() + { + dialogueWindow.SetActive(false); + } + + public void ShowInteractionUI(bool _value) + { + interactionUI.SetActive(_value); + } + + IEnumerator WriteTextToTextmesh(string _text, TextMeshProUGUI _textMeshObject) + { + typing = true; + + _textMeshObject.text = ""; + char[] _letters = _text.ToCharArray(); + + float _speed = 1f - textAnimationSpeed; + + foreach(char _letter in _letters) + { + _textMeshObject.text += _letter; + + if(_textMeshObject.text.Length == _letters.Length) + { + typing = false; + } + + yield return new WaitForSeconds(0.1f * _speed); + } + } + } diff --git a/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueUI.cs.meta b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueUI.cs.meta new file mode 100644 index 0000000..5399a8d --- /dev/null +++ b/DarkFlow/Assets/Tools/DialogueSystem/Scripts/DialogueUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8806150b481b8f543a5774ddeb2d013a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: 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a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Resources/Sprite Assets/DropCap Numbers.asset.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes.meta b/DarkFlow/Assets/Tools/TextMesh 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a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/03 - Line Justification.unity.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/04 - Word Wrapping.unity b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/04 - Word 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diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/15 - Inline Graphics & Sprites.unity.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/16 - Linked text overflow mode 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Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/17 - Old Computer Terminal.unity.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/18 - ScrollRect & Masking & Layout.unity b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/18 - ScrollRect & Masking & Layout.unity similarity index 100% rename from DarkFlow/Assets/TextMesh 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diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/20 - Input Field with Scrollbar.unity.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/21 - Script Example.unity.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & 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Sunny Days Example.unity b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/25 - Sunny Days Example.unity.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/26 - Dropdown Placeholder Example.unity.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scenes/Benchmark (Floating Text).unity rename to 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similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & 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b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta rename to DarkFlow/Assets/Tools/TextMesh 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b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta rename to DarkFlow/Assets/Tools/TextMesh 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Extras/Scripts/TMP_DigitValidator.cs.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs b/DarkFlow/Assets/Tools/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs similarity index 100% rename from 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Pro/Shaders/TMP_Sprite.shader.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMP_Sprite.shader.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMP_Sprite.shader.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Shaders/TMPro.cginc b/DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro.cginc similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Shaders/TMPro.cginc rename to DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro.cginc diff --git a/DarkFlow/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro.cginc.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro.cginc.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc b/DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Mobile.cginc similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc rename to DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Mobile.cginc diff --git a/DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc b/DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Properties.cginc similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc rename to DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Properties.cginc diff --git a/DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc b/DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Surface.cginc similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc rename to DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Surface.cginc diff --git a/DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Sprites.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Sprites.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Sprites.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Sprites.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt b/DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne Attribution.txt similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt rename to DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne Attribution.txt diff --git a/DarkFlow/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta diff --git a/DarkFlow/Assets/TextMesh Pro/Sprites/EmojiOne.json b/DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne.json similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Sprites/EmojiOne.json rename to DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne.json diff --git a/DarkFlow/Assets/TextMesh Pro/Sprites/EmojiOne.json.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne.json.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Sprites/EmojiOne.json.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne.json.meta diff --git a/DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne.png b/DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne.png new file mode 100644 index 0000000..c0de66d Binary files /dev/null and b/DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne.png differ diff --git a/DarkFlow/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta b/DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne.png.meta similarity index 100% rename from DarkFlow/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta rename to DarkFlow/Assets/Tools/TextMesh Pro/Sprites/EmojiOne.png.meta diff --git a/DarkFlow/Packages/manifest.json b/DarkFlow/Packages/manifest.json index cb8e8c6..fabce81 100644 --- a/DarkFlow/Packages/manifest.json +++ b/DarkFlow/Packages/manifest.json @@ -9,7 +9,6 @@ "com.unity.timeline": "1.7.6", "com.unity.ugui": "1.0.0", "com.unity.visualscripting": "1.9.1", - "dev.yarnspinner.unity": "2.4.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", @@ -42,13 +41,5 @@ "com.unity.modules.wind": "1.0.0", "com.unity.modules.xr": "1.0.0" }, - "scopedRegistries": [ - { - "name": "OpenUPM", - "url": "https://package.openupm.com", - "scopes": [ - "dev.yarnspinner" - ] - } - ] + "scopedRegistries": [] } diff --git a/DarkFlow/Packages/packages-lock.json b/DarkFlow/Packages/packages-lock.json index 00a5f38..f72288f 100644 --- a/DarkFlow/Packages/packages-lock.json +++ b/DarkFlow/Packages/packages-lock.json @@ -298,13 +298,6 @@ }, "url": "https://packages.unity.com" }, - "dev.yarnspinner.unity": { - "version": "2.4.0", - "depth": 0, - "source": "registry", - "dependencies": {}, - "url": "https://package.openupm.com" - }, "com.unity.modules.ai": { "version": "1.0.0", "depth": 0, diff --git a/DarkFlow/ProjectSettings/PackageManagerSettings.asset b/DarkFlow/ProjectSettings/PackageManagerSettings.asset index dbf14ed..f8350ef 100644 --- a/DarkFlow/ProjectSettings/PackageManagerSettings.asset +++ b/DarkFlow/ProjectSettings/PackageManagerSettings.asset @@ -26,15 +26,7 @@ MonoBehaviour: m_IsDefault: 1 m_Capabilities: 7 m_ConfigSource: 0 - - m_Id: scoped:project:OpenUPM - m_Name: OpenUPM - m_Url: https://package.openupm.com - m_Scopes: - - dev.yarnspinner - m_IsDefault: 0 - m_Capabilities: 0 - m_ConfigSource: 4 - m_UserSelectedRegistryName: OpenUPM + m_UserSelectedRegistryName: m_UserAddingNewScopedRegistry: 0 m_RegistryInfoDraft: m_Modified: 0 diff --git a/LICENCE.md b/LICENCE.md index e4534a9..86fd329 100644 --- a/LICENCE.md +++ b/LICENCE.md @@ -1 +1 @@ -Creative Commons License
Dark Flow by Metaverse Crowdsource is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at https://github.com/Metaverse-Crowdsource/DarkFlow.
Permissions beyond the scope of this license may be available at https://github.com/Metaverse-Crowdsource/DarkFlow. +Creative Commons License
Dark Flow by Metaverse Crowdsource is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at https://github.com/Metaverse-Crowdsource/DarkFlow.
Permissions beyond the scope of this license may be available at https://github.com/Metaverse-Crowdsource/DarkFlow.