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Releases: Merzasphor/MWSE

MWSE v0.9.5-alpha.20150630

30 Jun 05:39
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Pre-release

New in this version:

  • Reverted xGetOwner update to maintain compatibility with old mods. It should be considered deprecated. Use the new xGetOwnerInfo function instead.
  • Added a function to return all ownership information about a reference. (xGetOwnerInfo)
  • Added a function to compute exponentiation. (xPow)
  • Added functions to perform bitwise operations on longs. (xShift, xBitAnd, xBitOr, xBitXor, xBitNot)
  • Added functions to perform boolean logic. (xAnd, xOr, xXor, xNot)
  • Added functions to manipulate global variables based on their string representation. (xGetGlobal, xSetGlobal)
  • Skill progress functions now support normalized progress values and invoke the game's native skill-up function. (xGetProgressSkill, xSetProgressSkill, xModProgressSkill)
  • Level progress functions now invoke the game's native level-up message function. (xSetProgressLevel, xModProgressLevel)
  • Added a function to get effect info from spells and enchantments. (xGetEffectInfo)
  • Added functions to modify spell and enchantment properties. (xSetSpellInfo, xSetEnchantInfo, xSetEffectInfo, xDeleteEffect, xAddEffect)
  • Added a function to return the type and id of the player's currently readied magic. (xGetMagic)

MWSE v0.9.5-alpha.20150617

17 Jun 06:09
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Pre-release

New in this version:

  • xGetOwner now returns the id string of faction owners.
  • Added experimental basic array support. (xCreateArray, xSetArrayValue, xGetArrayValue)
  • Added functions to read and manipulate skill progress. These should mirror related MWE
    functionality. (xGetProgressSkill, xSetProgressSkill, xModProgressSkill)
  • Refactored level progress functions to make use of player data structures instead of fixed
    offsets. (xGetProgressLevel, xSetProgressLevel)
  • Fixed a bug that made setting level progress to zero fail. (xSetProgressLevel)
  • Added a function to modify level progress by a fixed value. (xModProgressLevel)
  • Added a function to get base skill values that uses an argument to determine the skill to read.
    (xGetBaseSkill)

See readme for more information.