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Disable bioluminescence plant mutations because it breaks the engine (space-wizards#32561)
No fun allowed Co-authored-by: slarticodefast <[email protected]>
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Resources/Prototypes/Hydroponics/randomMutations.yml

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- type: RandomPlantMutationList
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id: RandomPlantMutations
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mutations:
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- name: Bioluminescent
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baseOdds: 0.036
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appliesToPlant: false
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effect: !type:Glow
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mutations:
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# disabled until 50 morbillion point lights don't cause the renderer to die
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#- name: Bioluminescent
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# baseOdds: 0.036
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# appliesToPlant: false
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# effect: !type:Glow
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- name: Sentient
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baseOdds: 0.0072
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appliesToProduce: false

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