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Timer.cpp
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Timer.cpp
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// ========================================================================= //
// Fighting game framework (2D) with online multiplayer.
// Copyright(C) 2014 Jordan Sparks <[email protected]>
//
// This program is free software; you can redistribute it and / or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or(at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// ========================================================================= //
// File: Timer.cpp
// Author: Jordan Sparks <[email protected]>
// ================================================ //
// Implements Timer class.
// ================================================ //
#include "stdafx.hpp"
#include "Timer.hpp"
#include "Engine.hpp"
// ================================================ //
Timer::Timer(void) :
m_startTicks(0),
m_pausedTicks(0),
m_paused(false),
m_started(false)
{
}
// ================================================ //
Timer::~Timer(void)
{
}
// ================================================ //
Uint32 Timer::restart(void)
{
m_started = true;
m_paused = false;
m_startTicks = SDL_GetTicks();
return m_startTicks;
}
// ================================================ //
void Timer::stop(void)
{
m_started = false;
m_paused = false;
}
// ================================================ //
void Timer::pause(void)
{
if (m_started == true && m_paused == false){
m_paused = true;
m_pausedTicks = SDL_GetTicks() - m_startTicks;
}
}
// ================================================ //
void Timer::unpause(void)
{
if (m_paused == true){
m_paused = false;
m_startTicks = SDL_GetTicks() - m_pausedTicks;
m_pausedTicks = 0;
}
}
// ================================================ //
Uint32 Timer::getTicks(void)
{
if (m_started == true){
return (m_paused == true) ? m_pausedTicks :
static_cast<Uint32>((SDL_GetTicks() - m_startTicks) * Engine::getSingletonPtr()->getClockSpeed());
}
return 0;
}
// ================================================ //