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GUIMenuState.hpp
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GUIMenuState.hpp
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// ========================================================================= //
// Fighting game framework (2D) with online multiplayer.
// Copyright(C) 2014 Jordan Sparks <[email protected]>
//
// This program is free software; you can redistribute it and / or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or(at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// ========================================================================= //
// File: GUIMenuState.hpp
// Author: Jordan Sparks <[email protected]>
// ================================================ //
// Defines GUIMenuState class, the GUI object for the menu state.
// ================================================ //
#ifndef __GUIMENUSTATE_HPP__
#define __GUIMENUSTATE_HPP__
// ================================================ //
#include "GUI.hpp"
// ================================================ //
// Derived GUI object for use by the MenuState.
class GUIMenuState : public GUI
{
public:
// Calls GUI::GUI(), loads and saves the theme textures (e.g, GUI::ButtonTexture, etc.),
// Allocates each GUILayer and loads the corresponding Widgets from the .gui file for each.
// Sets starting layer to Root.
explicit GUIMenuState(const std::string& file);
// Empty destructor.
virtual ~GUIMenuState(void);
// Layer names enumerated for clarity.
enum Layer{
ROOT = 2,
CAMPAIGN,
ARCADE,
ONLINE,
HOST,
JOIN,
OPTIONS
};
// Calls GUI::update().
virtual void update(double dt);
private:
};
// ================================================ //
// Provide a namespace for MenuState's GUILayer's.
// Each layer's constructor sets the ID and name to the corresponding values.
// Each layer enumerates all of its Widget IDs.
namespace GUIMenuStateLayer{
// ================================================ //
class Root : public GUILayer
{
public:
explicit Root(void);
enum Widget{
BUTTON_CAMPAIGN = 0,
BUTTON_ARCADE,
BUTTON_OPTIONS,
BUTTON_QUIT
};
};
// ================================================ //
class Campaign : public GUILayer
{
public:
explicit Campaign(void);
enum Widget{
BUTTON_NEW = 0,
BUTTON_LOAD,
BUTTON_BACK
};
};
// ================================================ //
class Arcade : public GUILayer
{
public:
explicit Arcade(void);
enum Widget{
BUTTON_LOCAL = 0,
BUTTON_ONLINE,
BUTTON_BACK
};
};
// ================================================ //
class Online : public GUILayer
{
public:
explicit Online(void);
enum Widget{
BUTTON_HOST = 0,
BUTTON_JOIN,
BUTTON_DEDICATED,
BUTTON_BACK
};
};
// ================================================ //
class Host : public GUILayer
{
public:
explicit Host(void);
enum Widget{
TEXTBOX_PORT = 0,
TEXTBOX_USERNAME,
STATIC_PORT,
STATIC_USERNAME,
BUTTON_HOST,
BUTTON_BACK
};
};
// ================================================ //
class Join : public GUILayer
{
public:
explicit Join(void);
enum Widgets{
STATIC_SERVER = 0,
STATIC_PORT,
STATIC_USERNAME,
STATIC_PASSWORD,
BUTTON_JOIN,
BUTTON_BACK,
TEXTBOX_SERVER,
TEXTBOX_PORT,
TEXTBOX_USERNAME,
TEXTBOX_PASSWORD
};
};
// ================================================ //
class Options : public GUILayer
{
public:
explicit Options(void);
enum Widget{
BUTTON_BACK = 0
};
};
}
// ================================================ //
#endif
// ================================================ //