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FState.cpp
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FState.cpp
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// ========================================================================= //
// Fighting game framework (2D) with online multiplayer.
// Copyright(C) 2014 Jordan Sparks <[email protected]>
//
// This program is free software; you can redistribute it and / or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or(at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// ========================================================================= //
// File: FState.cpp
// Author: Jordan Sparks <[email protected]>
// ================================================ //
// Implements FState class.
// ================================================ //
#include "FState.hpp"
#include "Engine.hpp"
// ================================================ //
FState::FState(const StateID id) :
m_inputs(),
m_outputs(),
m_stateID(id)
{
}
// ================================================ //
FState::~FState(void)
{
}
// ================================================ //
void FState::addTransition(const int input, const StateID outputID)
{
Assert(m_inputs.size() == m_outputs.size(), "Inputs and outputs not equal");
m_inputs.push_back(input);
m_outputs.push_back(outputID);
}
// ================================================ //
const StateID FState::getOutput(const int input)
{
StateID outputID = m_stateID;
for(size_t i=0; i<m_inputs.size(); ++i){
if (m_inputs[i] == input){
outputID = m_outputs[i];
}
}
return outputID;
}
// ================================================ //