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Max's 2nd Project.Editor.csproj
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Max's 2nd Project.Editor.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<FileAlignment>512</FileAlignment>
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<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>Editor:5</UnityProjectType>
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<RootNamespace></RootNamespace>
<LangVersion>4</LangVersion>
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<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
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<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
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</Reference>
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<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
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<Reference Include="UnityEditor.Advertisements">
<HintPath>Library\UnityAssemblies\UnityEditor.Advertisements.dll</HintPath>
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<Reference Include="UnityEditor.UI">
<HintPath>Library\UnityAssemblies\UnityEditor.UI.dll</HintPath>
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<HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.dll</HintPath>
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<ProjectReference Include="Max's 2nd Project.csproj">
<Project>{E288EF46-6C5A-C0FA-8CB4-1355F5948FFE}</Project>
<Name>Max's 2nd Project</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Editor\GraphOverlayEditor.cs" />
<Compile Include="Assets\Scripts\Editor\VehicleSkeletonWizard.cs" />
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<ItemGroup>
<None Include="Assets\Fonts\LICENSE.txt" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
</Project>