Skip to content

Releases: MagmaGuy/EliteMobs

EliteMobs 8.7.6

17 Mar 08:06
Compare
Choose a tag to compare

EliteMobs 8.7.6

  • [Critical] Fixed two big bugs that would tank performance on servers related to elite scripts and the combat scan
  • [New] Made it possible to disable the noPathExploit antiexploit
  • [New] Deep rewrite of how instanced content works, adding api events and changing the structure of instanced dungeons to fix some bugs and standardize behavior with arenas
  • [New] Created dungeons.yml configuration file to centralize configuration settings related to dungeon content, and moved settings out of config.yml to dungeons.yml
  • [New] Made a lot more text translatable based on community requests and reports
  • [New] Optimized super egg hopper scanner
  • [New] Fixed permissions commands giving out no permission messages with incorrect plugin labeling
  • [New] Did a very large cleanup of messages on startup, EliteMobs should now run almost entirely silent on startup unless something goes wrong
  • [Fix] Fixed a bug where content that existed in config.yml could not be translated in the translation file correctly
  • [New] Updated the maximum page count of books to 100 to match the new higher limit of Minecraft, fixing issues related to accruing very long quests potentially preventing players from opening the /em menu
  • [Fix] Fixed exploit with treasure chests

EliteMobs 8.7.6-SNAPSHOT-2

15 Mar 00:22
Compare
Choose a tag to compare
Pre-release
  • Fixed issue where specific scripts could "leak", causing unnecessary overhead
  • Optimized combat enter / combat exit computation, and it's also now done in async

EliteMobs 8.7.6-SNAPSHOT-1

17 Feb 04:59
Compare
Choose a tag to compare
Pre-release

EliteMobs 8.7.5-SNAPSHOT-1 changelog:

  • Removed now unused settings from antiexploit
  • Made it possible to disable the noPathExploit antiexploit
  • Deep rewrite of how instanced content works, adding api events and changing the structure of instanced dungeons to fix some bugs and standardize behavior with arenas
  • Created dungeons.yml configuration file to centralize configuration settings related to dungeon content, and moved settings out of config.yml to dungeons.yml
  • Made a lot more text translatable based on community requests and reports
  • Optimized super egg hopper scanner
  • Fixed permissions commands giving out no permission messages with incorrect plugin labeling
  • Did a very large cleanup of messages on startup, EliteMobs should now run almost entirely silent on startup unless something goes wrong
  • Fixed a bug where content that existed in config.yml could not be translated in the translation file correctly
  • Updated the maximum page count of books to 100 to match the new higher limit of Minecraft, fixing issues related to accruing very long quests potentially preventing players from opening the /em menu
  • Fixed exploit with treasure chests

EliteMobs 8.7.5

21 Jan 19:46
Compare
Choose a tag to compare

EliteMobs 8.7.5 changelog:

  • [New] Bosses with dynamic levels now recalculate their level on a timer, fixing a number of tricky situations
  • [New] Added way to disable the commoner rank for the entire server in AdventuresGuild.yml
  • [New] All items in item-based menus should now be properly translatable in the translation file
  • [Fix] Fixed issue that could lead to problems when instancing multiples of the same world

EliteMobs 8.7.4

18 Jan 08:01
Compare
Choose a tag to compare

EliteMobs 8.7.4 changelog:

  • [New] Updated to Minecraft 1.20.4
  • [New] Updated the Craftenmine's Laboratory sanctum
  • [New] Updated the Knight's Castle Lair
  • [Fix] Tweaked the way quests with item requirements work, should be more reliable now

EliteMobs 8.7.3

08 Jan 09:17
Compare
Choose a tag to compare

EliteMobs 8.7.3 changelog:

  • [New] Completely remade most of the antiexploit systems, they should now be far more flexible and detect far more cases
  • [New] Added the NormalUndergroundSpawn premade custom spawn, fixing some events
  • [New] The dungeon interface is now translatable and partially customizable
  • [New] The translation files have been updated on https://crowdin.com/project/elitemobs
  • [New] The EliteMobs resource pack is now by default set to use FMM for the custom models instead of ModelEngine, meaning that you can now use FMM for EliteMobs directly without having to change anything about the resource pack
  • [Fix] Fixed changing language not working with console
  • [Fix] Updated Primis to fix some issues with the final boss and the custom models
  • [Refactor] Moved all my projects to the snapshot repository of sonatype, making it more uniform and easier to use

EliteMobs 8.7.2

02 Jan 05:41
Compare
Choose a tag to compare

EliteMobs 8.7.2 changelog:

  • [New] Released The Bridge Sanctum
  • [New] Added The City Dungeon package
  • [New] Added The Palace Sanctum
  • [New] Added The Oasis Pyramid Sanctum
  • [New] Added The Primis Blood Temple
  • [Fix] Fixed a bug with relative offsets not reading configuration data correctly
  • [Fix] Fixed a typo in a mobcombatsettings config description
  • [Fix] Changed how max health based player count on is scaled for instanced bosses

EliteMobs 8.7.1

12 Dec 17:14
Compare
Choose a tag to compare

EliteMobs 8.7.1 changelog:

  • [New] Added The Bridge Sanctum package
  • [New] Added the Diamond League Arena package
  • [New] Added The Mines package
  • [New] Added NPCs for the new content
  • [Tweak/Fix] Tweaked / fixed item level limiter for instanced dungeons with enforced level syncs
  • [Fix] Fixed issue where script targets were not fully working for NEARBY_MOBS targets
  • [Fix] Fixed health scaling for instanced dungeons, should now be getting applied correctly
  • [Fix] Fixed API-related error
  • [Fix] Fixed issue where elite items could be enchanted with vanilla methods when that option was disabled under specific conditions

EliteMobs 8.7.0

27 Nov 02:34
Compare
Choose a tag to compare

EliteMobs 8.7.0 changelog:

  • [New] Added FreeMinecraftModels as a drop-in replacement for ModelEngine! ModelEngine R3 will still work for now, but support will be dropped in the future
  • [New] Arenas are now able to spawn Mythic Mobs as wave bosses!
  • [New] Added the elitemobs-explosion-block-damage flag, which when denied makes fireballs still do damage but not damage the terrain
  • [Fix/Revert] Fixed issue where players couldn't pick up elite currency. This reverts a previous compatibility fix for plugins that change item pickup behavior
  • [Fix] Fireballs now do damage correctly when appropriate
  • [Fix] Custom boss spawn with level command will now work correctly for bosses with a dynamic level
  • [Tweak] Remove command stops removing if you relog
  • [Tweak] Thoroughly optimized the PlasmaBlaster power based on feedback
  • ...and more

EliteMobs 8.6.2

08 Oct 05:55
Compare
Choose a tag to compare

EliteMobs 8.6.2

  • [New] Updated EliteMobs to be compatible with MC 1.20.2
  • [Fix] Fixed bug related to having dungeons installed but not having worldguard
  • [Fix] Fixed error related to reloads and dynamic quests
  • [Fix] Fixed issue where some plugins would force pick up visual items