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Scripting.cs
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Scripting.cs
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/*
Copyright (C) 2010-2013 David Mitchell
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
using System;
using System.CodeDom.Compiler;
using System.IO;
using System.Reflection;
using System.Text;
namespace MCForge
{
static class Scripting
{
private static CodeDomProvider compiler = CodeDomProvider.CreateProvider("CSharp");
private static CompilerParameters parameters = new CompilerParameters();
private static CompilerResults results;
private static string sourcepath = "extra/commands/source/";
private static string dllpath = "extra/commands/dll/";
/// <summary>
/// Creates a new, empty command class.
/// </summary>
public static void CreateNew(string CmdName)
{
if (!Directory.Exists(sourcepath))
{
Directory.CreateDirectory(sourcepath);
}
using (var sw = new StreamWriter(File.Create(sourcepath + "Cmd" + CmdName + ".cs")))
{
sw.Write(
"/*" + Environment.NewLine +
"\tAuto-generated command skeleton class." + Environment.NewLine +
Environment.NewLine +
"\tUse this as a basis for custom commands implemented via the MCForge scripting framework." + Environment.NewLine +
"\tFile and class should be named a specific way. For example, /update is named 'CmdUpdate.cs' for the file, and 'CmdUpdate' for the class." + Environment.NewLine +
"*/" + Environment.NewLine +
Environment.NewLine +
"// Add any other using statements you need up here, of course." + Environment.NewLine +
"// As a note, MCForge is designed for .NET 3.5." + Environment.NewLine +
"using System;" + Environment.NewLine +
Environment.NewLine +
"namespace MCForge" + Environment.NewLine +
"{" + Environment.NewLine +
"\tpublic class " + ClassName(CmdName) + " : Command" + Environment.NewLine +
"\t{" + Environment.NewLine +
"\t\t// The command's name, in all lowercase. What you'll be putting behind the slash when using it." + Environment.NewLine +
"\t\tpublic override string name { get { return \"" + CmdName.ToLower() + "\"; } }" + Environment.NewLine +
Environment.NewLine +
"\t\t// Command's shortcut (please take care not to use an existing one, or you may have issues." + Environment.NewLine +
"\t\tpublic override string shortcut { get { return \"\"; } }" + Environment.NewLine +
Environment.NewLine +
"\t\t// Determines which submenu the command displays in under /help." + Environment.NewLine +
"\t\tpublic override string type { get { return \"other\"; } }" + Environment.NewLine +
Environment.NewLine +
"\t\t// Determines whether or not this command can be used in a museum. Block/map altering commands should be made false to avoid errors." + Environment.NewLine +
"\t\tpublic override bool museumUsable { get { return false; } }" + Environment.NewLine +
Environment.NewLine +
"\t\t// Determines the command's default rank. Valid values are:" + Environment.NewLine +
"\t\t// LevelPermission.Nobody, LevelPermission.Banned, LevelPermission.Guest" + Environment.NewLine +
"\t\t// LevelPermission.Builder, LevelPermission.AdvBuilder, LevelPermission.Operator, LevelPermission.Admin" + Environment.NewLine +
"\t\tpublic override LevelPermission defaultRank { get { return LevelPermission.Banned; } }" + Environment.NewLine +
Environment.NewLine +
"\t\t// This is where the magic happens, naturally." + Environment.NewLine +
"\t\t// p is the player object for the player executing the command. message is everything after the command invocation itself." + Environment.NewLine +
"\t\tpublic override void Use(Player p, string message)" + Environment.NewLine +
"\t\t{" + Environment.NewLine +
"\t\t\tPlayer.SendMessage(p, \"Hello World!\");" + Environment.NewLine +
"\t\t}" + Environment.NewLine +
Environment.NewLine +
"\t\t// This one controls what happens when you use /help [commandname]." + Environment.NewLine +
"\t\tpublic override void Help(Player p)" + Environment.NewLine +
"\t\t{" + Environment.NewLine +
"\t\t\tPlayer.SendMessage(p, \"/" + CmdName.ToLower() + " - Does stuff. Example command.\");" + Environment.NewLine +
"\t\t}" + Environment.NewLine +
"\t}" + Environment.NewLine +
"}");
}
}
/// <summary>
/// Compiles a written function from source into a DLL.
/// </summary>
/// <param name="commandName">Name of the command file to be compiled (without the extension)</param>
/// <returns>True on successful compile, false on failure.</returns>
public static bool Compile(string commandName)
{
string divider = new string('-', 25);
if (!File.Exists(sourcepath + "Cmd" + commandName + ".cs"))
{
bool check = File.Exists("logs/errors/compiler.log");
StreamWriter errlog = new StreamWriter("logs/errors/compiler.log", check);
if (check)
{
errlog.WriteLine();
errlog.WriteLine(divider);
errlog.WriteLine();
}
errlog.WriteLine("File not found: Cmd" + commandName + ".cs");
errlog.Dispose();
return false;
}
if (!Directory.Exists(dllpath))
{
Directory.CreateDirectory(dllpath);
}
parameters.GenerateExecutable = false;
parameters.MainClass = commandName;
parameters.OutputAssembly = dllpath + "Cmd" + commandName + ".dll";
parameters.ReferencedAssemblies.Add("MCForge_.dll");
StreamReader sr = new StreamReader(sourcepath + "cmd" + commandName + ".cs");
results = compiler.CompileAssemblyFromSource(parameters, sr.ReadToEnd().Replace("namespace MCLawl", "namespace MCForge"));
sr.Dispose();
switch (results.Errors.Count)
{
case 0:
return true;
case 1:
CompilerError error = results.Errors[0];
bool exists = (File.Exists("logs/errors/compiler.log"));
StringBuilder sb = new StringBuilder();
if (exists)
{
sb.AppendLine();
sb.AppendLine(divider);
sb.AppendLine();
}
sb.AppendLine("Error " + error.ErrorNumber);
sb.AppendLine("Message: " + error.ErrorText);
sb.AppendLine("Line: " + error.Line);
StreamWriter sw = new StreamWriter("logs/errors/compiler.log", exists);
sw.Write(sb.ToString());
sw.Dispose();
return false;
default:
exists = (File.Exists("logs/errors/compiler.log"));
sb = new StringBuilder();
bool start = true;
if(exists)
{
sb.AppendLine();
sb.AppendLine(divider);
sb.AppendLine();
}
foreach (CompilerError err in results.Errors)
{
if (!start)
{
sb.AppendLine();
sb.AppendLine(divider);
sb.AppendLine();
}
sb.AppendLine("Error #" + err.ErrorNumber);
sb.AppendLine("Message: " + err.ErrorText);
sb.AppendLine("Line: " + err.Line);
if (start)
{
start = false;
}
}
sw = new StreamWriter("logs/errors/compiler.log", exists);
sw.Write(sb.ToString());
sw.Dispose();
return false;
}
}
public static void Autoload()
{
if (!File.Exists("text/cmdautoload.txt"))
{
File.Create("text/cmdautoload.txt");
return;
}
string[] autocmds = File.ReadAllLines("text/cmdautoload.txt");
foreach (string cmd in autocmds)
{
if (cmd == "")
{
continue;
}
string error = Scripting.Load("Cmd" + cmd.ToLower());
if (error != null)
{
Server.s.Log(error);
error = null;
continue;
}
Server.s.Log("AUTOLOAD: Loaded " + cmd.ToLower() + ".dll");
}
//ScriptingVB.Autoload();
}
/// <summary>
/// Loads a command for use on the server.
/// </summary>
/// <param name="command">Name of the command to be loaded (make sure it's prefixed by Cmd before bringing it in here or you'll have problems).</param>
/// <returns>Error string on failure, null on success.</returns>
public static string Load(string command)
{
if (command.Length < 3 || command.Substring(0, 3).ToLower() != "cmd")
{
return "Invalid command name specified.";
}
try
{
//Allows unloading and deleting dlls without server restart
object instance = null;
Assembly lib = null;
using (FileStream fs = File.Open("extra/commands/dll/" + command + ".dll", FileMode.Open))
{
using (MemoryStream ms = new MemoryStream())
{
byte[] buffer = new byte[1024];
int read = 0;
while ((read = fs.Read(buffer, 0, 1024)) > 0)
ms.Write(buffer, 0, read);
lib = Assembly.Load(ms.ToArray());
ms.Close();
ms.Dispose();
}
fs.Close();
fs.Dispose();
}
try
{
foreach (Type t in lib.GetTypes())
{
if (t.BaseType == typeof(Command))
{
instance = Activator.CreateInstance(t);
Command.all.Add((Command)instance);
}
}
}
catch { }
if (instance == null)
{
Server.s.Log("The command " + command + " couldnt be loaded!");
throw new BadImageFormatException();
}
/*Assembly asm = Assembly.LoadFrom("extra/commands/dll/" + command + ".dll");
Type[] types = asm.GetTypes();
foreach(var type in types)
{
if(type.BaseType == typeof(Command))
{
object instance = Activator.CreateInstance(type);
Command.all.Add((Command)instance);
}
}
//Type type = asm.GetTypes()[0];*/
}
catch (FileNotFoundException e)
{
Server.ErrorLog(e);
return command + ".dll does not exist in the DLL folder, or is missing a dependency. Details in the error log.";
}
catch (BadImageFormatException e)
{
Server.ErrorLog(e);
return command + ".dll is not a valid assembly, or has an invalid dependency. Details in the error log.";
}
catch (PathTooLongException)
{
return "Class name is too long.";
}
catch (FileLoadException e)
{
Server.ErrorLog(e);
return command + ".dll or one of its dependencies could not be loaded. Details in the error log.";
}
catch (Exception e)
{
Server.ErrorLog(e);
return "An unknown error occured and has been logged.";
}
return null;
}
/// <summary>
/// Creates a class name from the given string.
/// </summary>
/// <param name="name">String to convert to an MCForge class name.</param>
/// <returns>Successfully generated class name.</returns>
private static string ClassName(string name)
{
char[] conv = name.ToCharArray();
conv[0] = char.ToUpper(conv[0]);
return "Cmd" + new string(conv);
}
}
}