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droneProgramming.h
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droneProgramming.h
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#ifndef GAME_H
#define GAME_H
#include"Room.h"
#include"Tree.h"
#include<iostream>
#include<string>
#include<vector>
#include<limits>
class DroneProgramming
{
private:
Room room;
Tree droneWithAllPaths;
Tree droneWithShortestPaths;
void visualizeDroneWithAllPaths(std::string outPath);
void visualizeDroneWithShortestPaths(std::string outPath);
//Returns the length of a string that represents a path in the tree by a given identifier
int lengthOfChosenPath(std::string path) const;
//Returns the quantity of paint spill of a string that represents a path in the tree by a given identifier
int quantityPaintSpill(std::string path) const;
//Returns a string of path in which there is no paint spill
std::string findPathWithoutPaintSpill(std::string path) const;
//Returns the number of turns Tom should make to reach Jerry of a string that represents a path in the tree by a given identifier
int countTurns(std::string path) const;
//Returns the maximum amount of spilled paint
int maxPaintSpill(std::vector<std::string> paths) const;
//Returns all paths with maximum amount of spilled paint
std::vector<std::string> pathsWithMostPaintSpill() const;
//Returns the number of least turns
int minTurns(std::vector<std::string> other) const;
//Returns all paths with maximum amount of spilled paint and minimum turns Tom should make to reach Jerry
std::vector<std::string> pathsWithMaxPaintSpillAndLeastTurns() const;
//Returns all fastest paths with maximum amount of spilled paint Tom should make to reach Jerry
std::vector<std::string> fastestPathWithMostPaintSpill() const;
//print string with '->' between chars
void print(std::string path) const;
//Helper functions for presenting functionalities
void createRoomAndDrone();
void visualize();
void mainFunctionalities();
void firstAdditionallyFunctionalities() const;
void secondAdditionallyFunctionalities() const;
public:
//main function demonstrating all functionalities
void start();
};
#endif