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missing default map #2

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MIfeanyi opened this issue Sep 18, 2017 · 1 comment
Open

missing default map #2

MIfeanyi opened this issue Sep 18, 2017 · 1 comment
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@MIfeanyi
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map needs to be built.

@MIfeanyi MIfeanyi created this issue from a note in Prototype (Graphics) Sep 18, 2017
@MIfeanyi MIfeanyi self-assigned this Sep 20, 2017
@MIfeanyi
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MIfeanyi commented Sep 20, 2017

map is implemented but collisions do not work. This may be an issue of how I implemented the map but this has no fix. This in my opinion comes down to how godot inherently creates map and some solution between godot and tiled might need to be created. Note: there is a plugin for this available for use.

MIfeanyi added a commit that referenced this issue Sep 29, 2017
@MIfeanyi MIfeanyi reopened this Dec 22, 2017
@MIfeanyi MIfeanyi added this to the prototype milestone Dec 22, 2017
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