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index.js
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index.js
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var express = require('express');
var app = express();
var server = require('http').Server(app);
var io = require('socket.io')(server);
var fs = require('fs');
var path = require('path');
var mkdirp = require('mkdirp');
const saveFile = require('save-file');
const uuidv1 = require('uuid/v1');
const Telestration = require('./scripts/Telestration.js');
var games = {};
app.use("/styles", express.static(path.join(__dirname, 'styles')));
app.use("/scripts", express.static(path.join(__dirname, 'scripts')));
app.use("/games", express.static(path.join(__dirname, 'games')));
app.get('/', function(req, res){
res.sendFile(__dirname + '/index.html');
});
server.listen(8080);
io.sockets.on('connection', function (socket) {
console.log('A user has connected');
socket.on('disconnect', function(data){
console.log(socket.un + ' has disconnected');
var gameID = socket.gameID;
if (!gameID) {
console.log("debug", "no game id");
return
}
if (!games[gameID]) {
console.log("debug", "no game found");
return
}
if (games[gameID].status == "lobby") {
games[gameID].removePlayer(socket.id)
io.to(gameID).emit("setPlayers", games[gameID].exportPlayers());
// socket.broadcast.emit("setPlayers", games[gameID].exportPlayers());
}
})
socket.on('newGame', function(data, callback){
if (!data.username) {
console.log("debug", 'No username provided');
callback(false)
return
}
var gameUUID = uuidv1().replace(/-/g, '');
var gameID = gameUUID.substring(0, 4).toUpperCase();
var newGame = new Telestration(gameID);
var newUser = {
username: data.username,
socketID: socket.id
}
newGame.addPlayer(newUser)
socket.gameID = gameID;
socket.join(gameID);
games[gameID] = newGame
console.log(newGame.getGameID() + ' :game started');
callback(gameID, socket.id)
socket.emit("switchPanel", "lobbyPanel");
})
socket.on('joinGame', function(data, callback){
if (!data.gameID) {
console.log("debug", 'No gameID provided');
callback(false)
return
}
if (!data.username) {
console.log("debug", 'No username provided');
callback(false)
return
}
if (!games[data.gameID]){
console.log("debug", 'Game not found');
callback(false)
return
}
var newUser = {
username: data.username,
socketID: socket.id
}
socket.gameID = data.gameID;
games[data.gameID].addPlayer(newUser)
callback(socket.id)
socket.emit("switchPanel", "lobbyPanel");
socket.join(data.gameID);
io.to(data.gameID).emit("setPlayers", games[data.gameID].exportPlayers());
})
socket.on('startGame', function(data){
console.log("starting game")
games[socket.gameID].status = 'playing'
games[socket.gameID].socketIO = io
games[socket.gameID].fs = fs
games[socket.gameID].mkdirp = mkdirp
games[socket.gameID].gamesDir = __dirname + '/games/'
games[socket.gameID].startGame();
})
socket.on('saveFile', function(data){
if (!data.fileData){
console.log("debug", "no file data.")
return
}
if (!data.gameRound){
console.log("debug", "no game round.")
return
}
var gameID = socket.gameID;
if (!gameID){
console.log("debug", "no gameID.")
return
}
var imageUUID = uuidv1().replace(/-/g, '');
var fileName = data.gameRound + "_" + socket.id;
var gamePath = '/games/' + gameID + '/';
var imagePath = gamePath + fileName + ".png";
saveFile(data.fileData, __dirname + imagePath,(err, data) => {
if (err) console.log("saveFile - error", err);
})
if (!games[gameID]){
console.log("debug", "game not found.")
return
}
games[gameID].setRoundResult(socket.id, data.gameRound, imagePath, __dirname + gamePath);
})
socket.on('enterGuess', function(data){
if (!data.text){
console.log("debug", "no guess.")
return
}
if (!data.gameRound){
console.log("debug", "no game round.")
return
}
var gameID = socket.gameID;
if (!gameID){
console.log("debug", "no gameID.")
return
}
var gamePath = '/games/' + gameID + '/';
games[gameID].setRoundResult(socket.id, data.gameRound, data.text, __dirname + gamePath);
})
socket.on('getNewPrompt', function(data, callback){
var gameID = socket.gameID;
if (!gameID){
console.log("debug", "no gameID.")
return
}
if (!data.prompt){
console.log("debug", "no prompt.")
return
}
fs.appendFile('removePromptList.txt', "\n" + data.prompt, function (err) {
if (err) throw err;
console.log('Adding "' + data.prompt + '" to the remove list');
});
callback(games[gameID].getNewPrompt(socket.id));
})
});
var sendMessage = function() {
}
console.log('ready')