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Aircraft combat doesn't show correctly #11669

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Nuduking opened this issue Feb 16, 2025 · 6 comments
Open

Aircraft combat doesn't show correctly #11669

Nuduking opened this issue Feb 16, 2025 · 6 comments

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@Nuduking
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Nuduking commented Feb 16, 2025

Air combat animation doesn't represent the real outcome of the battle.

E.g1. it shows that a bomber or a guided missile successfully hits my unit, but the battle log says they both have been shot down by my intercepting fighter, and that unit in eventually unhurt.

E.g2. on that situation my fighter doesn't play animation that intercept enemy bomber, it just stay still on city or carrier.

E.g3. this bug applies on AA gun too. AA gun doesn't play aim or shoot animation on enemy bomber, it just stay still, but message shows that enemy bomber shot down.

E.g4. I did several tests on this. It seems like fighter intercepting(or AA gun shooting at enemy bomber) animation only plays when enemy bomber successfully attacked my unit. If enemy bomber failed bombing by my fighter's intercept (or AA's intercept) the animation doesn't play. kind of weird.

I played on 4.15.2 though but after i notice this bug, I tried other recent version of VP like 4.19.1 or 4.16.2 but it seems like bug stand still.

p.s It seems like bug came from cvgamecore_expansion2.dll in community patch folder.

@azum4roll
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Interception = attack failed. There's no case where a successful interception leads to a successful attack. Did your unit actually get hit in example 4?

@Nuduking
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Nuduking commented Feb 17, 2025

Interception = attack failed. There's no case where a successful interception leads to a successful attack. Did your unit actually get hit in example 4?

yeah, log shows that my unit got hit, and i can confirm that my unit shows dying animation on that case. oddly my unit's(fighter or AA gun) interception animation only plays on that case.

and as i said, interception animation doesn't play on successful interception case.

@azum4roll
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So that means the interception animation only plays when the interception fails?

@Nuduking
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So that means the interception animation only plays when the interception fails?

yeah, that's right. log says my unit got hit by enemy bomber. and looks like enemy bomber is intact, so the interception failed on that case.

First enemy bombing is failed by interception and logs says enemy bomber destoryed by my fighter's interception. second bombing was successful, and i can see my units got destroyed by enemy bombing, but i can see my fighters intercepting enemy bomber.

wait a sec i'll get some pics.

@Nuduking
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So that means the interception animation only plays when the interception fails?

Image

I'm korean, so logs displayed in korean, so i will explain. First image shows enemy bomber's first bombing on my slinger transport. It is already low hp, so it got only one transport ship remain. as you can see enemy bomber animation displayed normally, but my fighters on carrier intercepting animation doesn't displayed.

Image

Second pic shows two things, log and enemy's second bomber's bombing. firstly, log says enemy's first bomber got intercepted by my ww1 fighter on that carrier, so the first bomber failed to bombing on my slinger transport and it got damaged 51 point. as you can see my transport ship didn't get destroyed. Secondly, you can see on pic enemy's second bomber trying to bomb on my transport ship, but my ww1 fighter trying to intercept 'em.

Image

Image

what's the result? log says enemy's second bomber successfully bombed my transport ship, and it got annihilated by enemy bomber. so my fighter's intercepting animation was fake, they failed at intercepting on second one.

@Nuduking
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this bug applies exactly same on AA gun too, if enemy bomber failed at bombing by my AA gun's intercepting, AA gun doesn't play firing animation, it just stand still, but if bomber success at bombing, AA gun plays firing animation. it's very odd

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