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Hi, I have a reproducible desync when I am capturing a city from Danemark AI.
You have to load the Turn188 save from Host Player and capture the city:
Here the city:
After capturing it I started to raze it (not sure if that is important to reproduce the desync).
Then you can accept all diplo trades you can with AI, and do nothing with all units, build random buildings in all cities and chose random promotions for units with both human players.
When I end the turn a desync is detected and located inside the Non-Host logs:
I hope it can help, the game was very stable until that.
Hi, I have a reproducible desync when I am capturing a city from Danemark AI.
You have to load the Turn188 save from Host Player and capture the city:
Here the city:
After capturing it I started to raze it (not sure if that is important to reproduce the desync).
Then you can accept all diplo trades you can with AI, and do nothing with all units, build random buildings in all cities and chose random promotions for units with both human players.
When I end the turn a desync is detected and located inside the Non-Host logs:
I hope it can help, the game was very stable until that.
Here the modpack used: https://drive.google.com/file/d/1L_JHcltKpA8cKt-U1WglXR5aH0CURPAx/view?usp=drive_link
Here the logs and saves for both players: https://drive.google.com/file/d/1c1hlwTiKc7tm55ZTY0S5D8wz_Y8OuMVp/view?usp=sharing
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