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Generator.cs
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using NAudio.Wave;
using NAudio.Wave.SampleProviders;
using System;
using System.Linq;
using System.Threading;
namespace GeneratorAudio
{
internal class Generator
{
public void GenerateAudioSin(double gain, double frequency, double duration) {
var sine20Seconds = new SignalGenerator()
{
Gain = gain,
Frequency = frequency,
Type = SignalGeneratorType.Sin
}
.Take(TimeSpan.FromSeconds(duration));
using (var wo = new WaveOutEvent())
{
wo.Init(sine20Seconds);
wo.Play();
while (wo.PlaybackState == PlaybackState.Playing)
{
Thread.Sleep(500);
}
}
}
public void GenerateAudioTriangle(double gain, double frequency, double duration)
{
var sine20Seconds = new SignalGenerator()
{
Gain = gain,
Frequency = frequency,
Type = SignalGeneratorType.Triangle
}
.Take(TimeSpan.FromSeconds(duration));
using (var wo = new WaveOutEvent())
{
wo.Init(sine20Seconds);
wo.Play();
while (wo.PlaybackState == PlaybackState.Playing)
{
Thread.Sleep(500);
}
}
}
public void GenerateAudioSquare(double gain, double frequency, double duration)
{
var sine20Seconds = new SignalGenerator()
{
Gain = gain,
Frequency = frequency,
Type = SignalGeneratorType.Square
}
.Take(TimeSpan.FromSeconds(duration));
using (var wo = new WaveOutEvent())
{
wo.Init(sine20Seconds);
wo.Play();
while (wo.PlaybackState == PlaybackState.Playing)
{
Thread.Sleep(500);
}
}
}
public void GenerateAudioSawTooth(double gain, double frequency, double duration)
{
var sine20Seconds = new SignalGenerator()
{
Gain = gain,
Frequency = frequency,
Type = SignalGeneratorType.SawTooth
}
.Take(TimeSpan.FromSeconds(duration));
using (var wo = new WaveOutEvent())
{
wo.Init(sine20Seconds);
wo.Play();
while (wo.PlaybackState == PlaybackState.Playing)
{
Thread.Sleep(500);
}
}
}
}
}