Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RMF v1.6 Inconsistent 'Face' structure #39

Open
Duude92 opened this issue Nov 20, 2024 · 0 comments
Open

RMF v1.6 Inconsistent 'Face' structure #39

Duude92 opened this issue Nov 20, 2024 · 0 comments

Comments

@Duude92
Copy link
Contributor

Duude92 commented Nov 20, 2024

So couple of month ago I've worked on prefab feature, and used sledge-formats library for it.
I noticed, that prefab planes uses wrong texturing shifts\rotation. Initially I thought it was confused for every RMF format, so I just used a trick to route sledge-formats 'Face' fields to 'Sledge.BspEditor.Primitives.MapObjectData.Face'
image
But recently I've returned to that issue, and found that wrong structure applied only for v1.6 (I've used VHE 3.4 (steam version) built-in prefabs 'computers', and 'Usable Objects' packs are 1.6 version, when others seems to be fine)
image
(Screenshot above is made with routing 'as intended to be')
image
(Added same prefabs with 'proper' routing)
Since I cant find specification description other than THWL website - I cant prove i'm right or wrong
It might be even more confusing, if you notice, that VHE 3.4 has the same issue, so the problem could be hidden deeper.
image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant