From e9b130463969e9d608f2d65af7376c924d951905 Mon Sep 17 00:00:00 2001 From: Daniel Walder Date: Sun, 12 Dec 2021 10:10:20 +1000 Subject: [PATCH] Update readme --- Readme.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Readme.md b/Readme.md index 69e7d03..2b2f8a3 100644 --- a/Readme.md +++ b/Readme.md @@ -9,6 +9,7 @@ These C# libraries parse the formats you'll find in your Half-Life install direc [![Nuget](https://img.shields.io/nuget/v/Sledge.Formats.Map?color=277ACE&label=Sledge.Formats.Map&logo=nuget)](https://www.nuget.org/packages/Sledge.Formats.Map/) [![Nuget](https://img.shields.io/nuget/v/Sledge.Formats.Packages?color=9C23D3&label=Sledge.Formats.Packages&logo=nuget)](https://www.nuget.org/packages/Sledge.Formats.Packages/) [![Nuget](https://img.shields.io/nuget/v/Sledge.Formats.Texture?color=06CCBB&label=Sledge.Formats.Texture&logo=nuget)](https://www.nuget.org/packages/Sledge.Formats.Texture/) +[![Nuget](https://img.shields.io/nuget/v/Sledge.Formats.GameData?color=FF42D9&label=Sledge.Formats.GameData&logo=nuget)](https://www.nuget.org/packages/Sledge.Formats.GameData/) ## Currently Supported Formats @@ -44,10 +45,12 @@ These C# libraries parse the formats you'll find in your Half-Life install direc - Vtf - **VtfFile** - The VTF format used by the Source engine. - Currently supports all formats that VtfLib supports (read only, not write) +- Sledge.Formats.GameData - Game data formats used by level editors + - Fgd - The FGD format used by Worldcraft, Valve Hammer Editor, JACK, TrenchBroom, Sledge, and other editors + - Currently supports the above editors. Source 1 & 2 FGDs not supported yet. ## Unsupported formats (may be added in the future) -- **FGD**, used for entity definitions in Worldcraft and Valve Hammer Editor. - **JMF**, used for Jackhammer/JACK editor for map source files. - **MDL**, used for models in many Quake-based games. - **MDL v6** (IDPO), used in Quake 1.