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snakeRebuild.vcxproj.filters
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snakeRebuild.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\config.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\core.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\limits.hpp">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\ancillarycat.console.console.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\ancillarycat.entities.entity.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\ancillarycat.game.game.ixx">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\realMain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="snakeRebuild.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.api.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.console.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.entities.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.entities.entity.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.entities.food.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.game.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.handler.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.entities.snake.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.utils.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="module\std.compat.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="module\std.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="src\ancillarycat.utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.blocks.obstacle.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="src\ancillarycat.handler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\ancillarycat.api.windows.ixx">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\ancillarycat.api.ansi.ixx">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\ancillarycat.game.config.ixx">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\ancillarycat.api.generator.ixx">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\ancillarycat.game.leaderboard.ixx">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.blocks.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.blocks.block.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="src\ancillarycat.console.point.ixx">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="module\ancillarycat.console.console.ixx">
<Filter>Resource Files</Filter>
</ClCompile>
</ItemGroup>
</Project>