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2d-Movement-test-task

Defoult Input

A/D => Walk or crouch(If character is sitting).

Shift + A/D => Run (There three run stages).

A/D + F(the character must stand over the body) => Body grab.

capslock(ON) + A/D => Slow walk or slow crouch(If character is sitting).

Double A/Double D => Dash.

C => Sit or stand.

Z => Lie or stand.

F(Close to obstecle lower than character) => Climb on obstacle.

W(Close to short obstecle lower than character) => Jump over obstacle.

Inurity

You can select the "leg injurity" in the top right corner. Character with leg injurity cannot run(Always uses slow walk).

Inventory

You can select loadouts with different total weight, thats influence on character speed

I - 100% of speed

II - 94% of speed

III 76% of speed

Endurance

You can see endurance bar in bottom left corner.

Character refreshes 2 points of endurance lower 10 seconds if he is not running.

Character looses 5 point of endurance every 3 seconds of running.

Character cannot run if endurance lower than 5 point of endurance.

Character cannot dash if endurance lower than 30 point of endurance.