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[Arcs] Is Catapult Move a "move modifier?" #133

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ledergamesmatt opened this issue Aug 22, 2024 · 2 comments
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[Arcs] Is Catapult Move a "move modifier?" #133

ledergamesmatt opened this issue Aug 22, 2024 · 2 comments
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FAQ Confirmed clarification that needs to be added to the Card Library.

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@ledergamesmatt
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Everyone wants to use Force Beams from a starport to Catapult move their opponent...

Force beams says move to an adjacent system....but so does the standard movement description. So theoretically Catapult Move is a modifier changing the rules. Do we need something that explicitly separates catapult move from move modifiers?

@ledergamesmatt ledergamesmatt added the ruling Rules problem that needs a ruling label Aug 22, 2024
@jdyearsley
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Hmm, this is a toughie. Force Beams shouldn't let you start a Catapult move, and in fact the new wording (adding "in play areas") makes this even tougher to differentiate. Honestly, changes in the core rulebook here are too disruptive and we don't have space. This feels like just a clarification on the Force Beams page at this point.

@jdyearsley jdyearsley added FAQ Confirmed clarification that needs to be added to the Card Library. and removed ruling Rules problem that needs a ruling labels Aug 29, 2024
@ledergamesmatt
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added to faq240820

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Labels
FAQ Confirmed clarification that needs to be added to the Card Library.
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