-
Notifications
You must be signed in to change notification settings - Fork 2
/
enemies.py
208 lines (163 loc) · 6.38 KB
/
enemies.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
#!/usr/bin/env python
__author__ = 'Laurence Armstrong'
authorship_string = "%s created on %s by %s (%d)\n%s\n" % \
("enemies.py", "10/04/15", __author__, 15062061, "-----" * 15) \
if __name__ == '__main__' else ""
print(authorship_string, end="")
from gameObject import Object
from constants import *
import bullet
import player
from spriteSheet import SpriteSheet
import pygame
import random
class EnemyGroup(Object):
enemies = []
width = 11
rows_of_large = 2
rows_of_medium = 2
rows_of_small = 1
enemy_width = 64
enemy_height = 64
padding = 16
x_begin = WINDOW_WIDTH/2 - enemy_width*(width//2) - (width//2)*padding
y_change = 0
move_distance = 16
move_timer = 0
ufo_timer = random.randint(15, 30) * 1000
def __init__(self, y_begin, time_to_move):
self.y_begin = y_begin
self.time_to_move = time_to_move
self.move_timer = time_to_move
def awake(self):
for j in range(self.rows_of_small):
a = j
for i in range(self.width):
en = self.instance_handler.instantiate(SmallAlien(self, self.x_begin + i*self.enemy_width + i*self.padding, self.y_begin + a*self.enemy_height + a*self.padding))
self.enemies.append(en)
for k in range(self.rows_of_medium):
a = k + self.rows_of_small
for i in range(self.width):
en = self.instance_handler.instantiate(MediumAlien(self, self.x_begin + i*self.enemy_width + i*self.padding, self.y_begin + a*self.enemy_height + a*self.padding))
self.enemies.append(en)
for l in range(self.rows_of_large):
a = l + self.rows_of_small + self.rows_of_medium
for i in range(self.width):
en = self.instance_handler.instantiate(LargeAlien(self, self.x_begin + i*self.enemy_width + i*self.padding, self.y_begin + a*self.enemy_height + a*self.padding))
self.enemies.append(en)
def step(self):
self.move_timer -= self.clock.get_time()
self.ufo_timer -= self.clock.get_time()
if self.ufo_timer <= 0:
if self.instance_handler.find_first_of_type(UFO) is None:
side = random.choice([-UFO.width, WINDOW_WIDTH])
obj = self.instance_handler.instantiate(UFO(self, side, UFO.height*2))
obj.x_speed = 2 if side <= 0 else -2
self.ufo_timer = random.randint(15, 30) * 1000
if self.move_timer <= 0:
self.move()
self.move_timer = self.time_to_move
def move(self):
dx = self.move_distance
dy = 0
for enemy in self.enemies:
if enemy.x - enemy.width/2 + self.move_distance < 0 or enemy.x + enemy.width/2 + self.move_distance > WINDOW_WIDTH:
self.move_distance *= -1
dy = self.enemy_height/2
dx = 0
self.y_change = dy
#self.time_to_move -= 100
self.time_to_move *= 0.9
if self.time_to_move <= 0:
self.time_to_move = 0
for enemy in self.enemies:
enemy.jump(dx, dy)
enemy.animate()
class Enemy(Object):
width = 48
height = 48
frames = 2
animation = []
sprite_sheet = SpriteSheet("resources/Aliens.png")
sprite_origin = (0, 0)
sprite_dimensions = (1, 1)
image_index = 0
def __init__(self, parent_list, x=0, y=0):
super().__init__(x, y)
self.shoot_timer = random.randint(3, 10) * 1000
self.parent_list = parent_list
#x_scale = round(self.height / self.sprite_dimensions[1]) * self.sprite_dimensions[0]
x_scale = self.width
img = []
for i in range(self.frames):
image = self.sprite_sheet.get_image(self.sprite_origin[0] + self.sprite_dimensions[0]*i, self.sprite_origin[1], self.sprite_dimensions[0], self.sprite_dimensions[1])
image = pygame.transform.scale(image, (x_scale, self.height))
img.append(image)
#self.width = x_scale
self.animation = img
self.image = self.animation[self.image_index]
def step(self):
super().step()
self.shoot_timer -= self.clock.get_time()
if self.shoot_timer <= 0:
self.shoot(random.choice([True, False]))
self.shoot_timer = random.randint(3, 5) * 1000
def shoot(self, fire):
if fire:
for enm in self.parent_list.enemies:
if enm.x == self.x:
if enm.y > self.y:
break
else:
self.instance_handler.instantiate(bullet.EnemyBullet(self.x, self.y, 5))
def jump(self, dx, dy):
self.x += dx
self.y += dy
self.check_win()
def check_win(self):
if self.y > WINDOW_HEIGHT-WIN_HEIGHT:
print("GAME OVER MAN, GAME OVER!")
quit()
def animate(self):
self.image_index += 1
self.image = self.animation[self.image_index % 2]
def draw(self, screen):
screen.blit(self.image, [self.x - self.width/2, self.y - self.height/2])
def destroy(self):
for enem in self.parent_list.enemies:
if enem == self:
del self.parent_list.enemies[self.parent_list.enemies.index(enem)]
if len(self.parent_list.enemies) == 0:
self.instance_handler.remove_of_type(bullet.Bullet)
self.parent_list.destroy()
self.instance_handler.instantiate(EnemyGroup(self.parent_list.y_begin + self.parent_list.y_change, self.parent_list.time_to_move*1.2))
for inst in self.instance_handler.instances:
if type(inst) is player.Player:
inst.lives += 1
break
super().destroy()
class SmallAlien(Enemy):
value = 40
sprite_origin = (0, 0)
sprite_dimensions = (8, 8)
class MediumAlien(Enemy):
value = 20
sprite_origin = (0, 8)
sprite_dimensions = (11, 8)
class LargeAlien(Enemy):
value = 10
sprite_origin = (0, 16)
sprite_dimensions = (12, 8)
class UFO(Enemy):
width = 80
height = 40
frames = 1
value = random.choice([50, 100, 150])
sprite_origin = (0, 24)
sprite_dimensions = (16, 7)
def step(self):
super().step()
if self.x < -UFO.width * 2 or self.x > WINDOW_WIDTH + UFO.width * 2:
self.destroy()
def shoot(self, fire):
pass