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config.yml
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config.yml
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# layer configs
fluids:
water: &fluidWater
spriteStart: 384
darkwater: &fluidDarkwater
spriteStart: 768
lava: &fluidLava
spriteStart: 432
# foliage configs
foliage:
apple: &foliageApple [1998, 1999, 2000, 2001, 2002, 2003]
fall: &foliageFall [2004, 2005, 2006, 2007, 2012, 2013, 2014, 2015, 2016, 2017, 2018]
dead: &foliageDead [2133, 2134, 2135, 2136, 2137, 2138, 2139, 2140, 2172, 2173, 2174, 2175, 2177, 2178, 2179, 2180, 2146, 2147, 2148, 2149, 2150, 2151, 2152, 2153, 2159, 2160, 2161, 2162, 2163, 2164, 2166, 2167]
evergreen: &foliageEvergreen [2169, 2170, 2171, 2141, 2142, 2144, 2145, 2181, 2182, 2183, 2184, 2155, 2156, 2157, 2158, 2168]
# decor configs
decor:
furrug: &decorFurrug [1701, 1702, 1703, 1704, 1705, 1706, 1707, 1708, 1709, 1710, 1711, 1712]
bed: &decorBed [1729, 1730, 1731, 1732, 1733, 1734, 1735, 1736, 1737, 1738, 1739, 1740, 1725, 1726, 1727, 1728, 1517, 1518, 1519, 1520]
pillar: &decorPillar [2259, 2260, 2261, 2210]
grave: &decorGrave [1761, 1762, 1763, 1764, 1765, 1766, 1767, 1768, 1769, 1770, 1771, 1772, 1773, 1774, 1775, 1776, 1796, 1797, 1798, 1799, 1800, 1801]
fountain: &decorFountain [2226, 2227, 2228, 2229]
barrel: &decorBarrel [2374, 2375, 2206]
misc: &decorMisc [1613, 1614, 1615, 1616, 2211, 2212, 2213, 2214, 2215, 2209, 2223, 2224, 2105, 1840, 1841, 1842, 1843, 1844, 1845, 1846, 1847, 1848, 2207, 2208, 2203, 1838, 1839, 1849, 1850, 1851, 1852, 1853, 1854, 1855]
furniture: &decorFurniture [1581, 1582, 1583, 1584, 1585, 1586, 1587, 1588, 1589, 1590, 1591, 1592, 1593, 1594, 1595, 1596, 1597, 1598, 1599, 1600]
water: &decorWater [2275, 2276, 2277, 2278, 2279, 2280]
oil: &decorOil [2281, 2282, 2283, 2284, 2285, 2286]
blood: &decorBlood [2287, 2288, 2289, 2290, 2291]
directional: &decorDirectional [1501, 1502, 1503, 1504, 1505, 1506, 1507, 1508, 1509, 1510, 1511, 1512, 1513, 1514, 1515, 1516, 1521, 1522, 1523, 1524, 1529, 1530, 1531, 1532, 1533, 1534, 1535, 1536, 1537, 1538, 1539, 1540, 1541, 1542, 1543, 1544, 1601, 1602, 1603, 1604]
town: &decorTown [*decorFurrug, *decorBed, *decorBarrel, *decorFurniture, *decorDirectional]
all: &decorAll [*decorFurrug, *decorBed, *decorGrave, *decorFountain, *decorBarrel, *decorMisc, *decorFurniture, *decorWater, *decorOil, *decorBlood, *decorDirectional]
# floor config
floors:
darktile: &floorDarktile
spriteStart: 0
allowFluids: true
fluids: [*fluidWater, *fluidDarkwater, *fluidLava]
decor: [*decorTown]
sand: &floorSand
spriteStart: 48
allowFluids: true
fluids: [*fluidWater, *fluidLava]
decor: [*decorOil, *decorBlood, *decorWater, *decorBarrel]
nicetile: &floorNicetile
spriteStart: 96
allowFluids: true
fluids: [*fluidWater, *fluidDarkwater, *fluidLava]
decor: [*decorTown]
wood: &floorWood
spriteStart: 144
decor: [*decorTown]
mist: &floorMist
spriteStart: 288
decor: []
grassair: &floorGrassair
spriteStart: 576
flipLR: true
allowFluids: true
fluids: [*fluidWater, *fluidDarkwater]
allowTrees: true
trees: [*foliageApple, *foliageFall, *foliageDead, *foliageEvergreen]
decor: [*decorGrave, *decorMisc, *decorDirectional]
cobblestone: &floorCobblestone
spriteStart: 672
allowFluids: true
fluids: [*fluidWater, *fluidLava]
decor: [*decorTown]
snow: &floorSnow
spriteStart: 720
allowFluids: true
fluids: [*fluidDarkwater]
allowTrees: true
trees: [*foliageDead, *foliageEvergreen]
decor: [*decorGrave, *decorMisc, *decorDirectional]
flowergrass: &floorFlowergrass
spriteStart: 816
allowFluids: true
fluids: [*fluidWater, *fluidDarkwater]
allowTrees: true
trees: [*foliageApple]
decor: [*decorMisc]
deepgrass: &floorDeepgrass
spriteStart: 864
allowFluids: true
fluids: [*fluidWater, *fluidDarkwater]
decor: [*decorMisc]
swamp: &floorSwamp
spriteStart: 912
allowFluids: true
fluids: [*fluidWater, *fluidDarkwater]
allowTrees: true
trees: [*foliageDead, *foliageEvergreen]
decor: [*decorGrave, *decorMisc, *decorDirectional]
# wall config
walls:
ether: &wallEther
spriteStart: 0
allowDoors: true
doorStart: 8
allowHiddenWalls: true
undead: &wallUndead
spriteStart: 16
allowDoors: true
doorStart: 10
allowHiddenWalls: true
cave: &wallCave
spriteStart: 48
allowDoors: true
doorStart: 12
allowHiddenWalls: true
allowEmptyWalls: true
stone: &wallStone
spriteStart: 64
allowDoors: true
doorStart: 14
allowHiddenWalls: true
goldstone: &wallGoldstone
spriteStart: 80
allowDoors: true
doorStart: 16
town: &wallTown
spriteStart: 96
allowDoors: true
doorStart: 18
allowHiddenWalls: true
nicetown: &wallNicetown
spriteStart: 160
allowDoors: true
doorStart: 24
allowHiddenWalls: true
nicetownwhite: &wallNicetownwhite
spriteStart: 176
allowDoors: true
doorStart: 26
nicestone: &wallNicestone
spriteStart: 192
allowDoors: true
doorStart: 28
tent: &wallTent
spriteStart: 208
allowDoors: true
doorStart: 6
vibrant: &wallVibrant
spriteStart: 224
allowEmptyWalls: true
icestone: &wallIcestone
spriteStart: 272
allowEmptyWalls: true
tree: &wallTree
spriteStart: 288
allowEmptyWalls: true
library: &wallLibrary
spriteStart: 320
goldcave: &wallGoldcave
spriteStart: 336
allowDoors: true
doorStart: 30
allowHiddenWalls: true
configs:
themes:
basictown: { floor: *floorWood, wall: *wallTown }
basictown2: { floor: *floorWood, wall: *wallNicetown }
basictown3: { floor: *floorWood, wall: *wallNicetownwhite }
cobbletown: { floor: *floorCobblestone, wall: *wallTown }
cobbletown2: { floor: *floorCobblestone, wall: *wallNicetown }
cobbletown3: { floor: *floorCobblestone, wall: *wallNicetownwhite }
darkcobbletown: { floor: *floorDarktile, wall: *wallTown }
darkcobbletown2: { floor: *floorDarktile, wall: *wallNicetown }
darkcobbletown3: { floor: *floorDarktile, wall: *wallNicetownwhite }
dungeon: { floor: *floorNicetile, wall: *wallStone }
dungeon2: { floor: *floorNicetile, wall: *wallGoldstone }
dungeon3: { floor: *floorNicetile, wall: *wallIcestone }
dungeon4: { floor: *floorDarktile, wall: *wallStone }
dungeon5: { floor: *floorDarktile, wall: *wallGoldstone }
dungeon6: { floor: *floorDarktile, wall: *wallIcestone }
dungeon7: { floor: *floorCobblestone, wall: *wallStone }
dungeon8: { floor: *floorCobblestone, wall: *wallGoldstone }
dungeon9: { floor: *floorCobblestone, wall: *wallIcestone }
dungeon10: { floor: *floorNicetile, wall: *wallEther }
dungeon11: { floor: *floorNicetile, wall: *wallGoldcave }
undeadtown: { floor: *floorDarktile, wall: *wallUndead }
undeadtown2: { floor: *floorNicetile, wall: *wallUndead }
desert: { floor: *floorSand, wall: *wallUndead }
deserttree: { floor: *floorSand, wall: *wallTree }
deserttown: { floor: *floorSand, wall: *wallTown }
deserttown2: { floor: *floorSand, wall: *wallNicestone }
deserttent: { floor: *floorSand, wall: *wallTent }
forest: { floor: *floorGrassair, wall: *wallTree }
forest2: { floor: *floorGrassair, wall: *wallCave }
forest3: { floor: *floorGrassair, wall: *wallStone }
forest4: { floor: *floorSwamp, wall: *wallTree }
forest5: { floor: *floorSwamp, wall: *wallCave }
forest6: { floor: *floorSwamp, wall: *wallStone }
forest7: { floor: *floorFlowergrass, wall: *wallTree }
forest8: { floor: *floorFlowergrass, wall: *wallCave }
forest9: { floor: *floorFlowergrass, wall: *wallStone }
forest10: { floor: *floorDeepgrass, wall: *wallTree }
forest11: { floor: *floorDeepgrass, wall: *wallCave }
forest12: { floor: *floorDeepgrass, wall: *wallStone }
mountain: { floor: *floorSnow, wall: *wallTree }
mountain2: { floor: *floorSnow, wall: *wallCave }
mountain3: { floor: *floorSnow, wall: *wallStone }
mountain4: { floor: *floorSnow, wall: *wallIcestone }
library: { floor: *floorWood, wall: *wallLibrary }
vibrant: { floor: *floorNicetile, wall: *wallVibrant }
vibrant2: { floor: *floorMist, wall: *wallVibrant }
mapGen:
- name: 'Digger Maze'
algo: 'Digger'
algoArgs: [100, 100, { roomWidth: [5, 10], roomHeight: [5, 10], corridorLength: [3, 10], dugPercentage: 0.35 }]
iterations: 1
doors: true
- name: 'Digger Maze, More Rooms'
algo: 'Digger'
algoArgs: [100, 100, { roomWidth: [3, 7], roomHeight: [3, 7], corridorLength: [6, 15], dugPercentage: 0.5 }]
iterations: 1
doors: true
- name: 'Uniform Maze'
algo: 'Uniform'
algoArgs: [100, 100, { roomWidth: [4, 7], roomHeight: [4, 7], roomDugPercentage: 0.7 }]
iterations: 1
doors: true
- name: 'Cavelike, Open'
algo: 'Cellular'
algoArgs: [100, 100, { connected: true }]
randomize: 0.4
iterations: 1
connect: true
- name: 'Cavelike, Organic Dug-In'
algo: 'Cellular'
algoArgs: [100, 100, { connected: true }]
randomize: 0.6
iterations: 1
connect: true
- name: 'Cavelike, Cavernous'
algo: 'Cellular'
algoArgs: [100, 100, { connected: true, born: [4, 5, 6, 7, 8], survive: [2, 3, 4, 5] }]
randomize: 0.7
iterations: 1
connect: true
- name: 'Cavelike, Cavernous, Open'
algo: 'Cellular'
algoArgs: [100, 100, { connected: true, born: [4, 5, 6, 7, 8], survive: [2, 3, 4, 5] }]
randomize: 0.8
iterations: 1
connect: true
- name: 'Cavelike, Cavernous, Wide Open'
algo: 'Cellular'
algoArgs: [100, 100, { connected: true, born: [2, 4, 6, 8], survive: [2, 4, 6] }]
randomize: 0.9
iterations: 3
connect: true
- name: 'Cavelike, Cavernous, Super Wide Open'
algo: 'Cellular'
algoArgs: [100, 100, { connected: true, born: [4, 5, 6, 7, 8], survive: [1, 2, 3, 4, 5] }]
randomize: 0.9
iterations: 50
connect: true
# these are supposed to generate 110x110
fluidGen:
- name: '(Wet) Uniform Maze'
algo: 'Uniform'
algoArgs: [110, 110, { roomWidth: [3, 4], roomHeight: [3, 4], corridorLength: [3, 8], roomDugPercentage: 0.3 }]
- name: '(Wet) Cavelike, Cavernous, Open'
algo: 'Cellular'
algoArgs: [110, 110, { born: [4, 5, 6, 7, 8], survive: [3, 4, 5] }]
randomize: 0.3
invert: true
roomDecor:
- name: Bedroom
decors:
- quantity: [1, 2]
decor: [*decorBed]
- quantity: [1, 2]
decor: [*decorFurniture]
- quantity: [1, 2]
decor: [*decorFurrug]
- name: Barracks
decors:
- quantity: [7, 8, 9, 10]
decor: [*decorBed]
- name: Barracks w/ extra
decors:
- quantity: [4, 5, 6]
decor: [*decorBed]
- quantity: [4, 5, 6]
decor: [*decorFurrug, *decorFurniture]
- name: Misc
decors:
- quantity: [4, 5, 6, 7, 8, 9, 10]
decor: [*decorMisc]
- name: Lounge
allowCustomFloor: true
customFloors: [*floorWood, *floorDarktile, *floorNicetile, *floorCobblestone]
decors:
- quantity: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
decor: [*decorFurniture, *decorFurrug]
- name: Storage
decors:
- quantity: [4, 5, 6, 7, 8, 9, 10]
decor: [*decorBarrel]
- name: Bloody Storage
decors:
- quantity: [4, 5, 6, 7, 8, 9, 10]
decor: [*decorBarrel]
- quantity: [1, 2, 3, 4, 5]
decor: [*decorBlood]
- name: Wet Storage
decors:
- quantity: [4, 5, 6, 7, 8, 9, 10]
decor: [*decorBarrel]
- quantity: [1, 2, 3, 4, 5]
decor: [*decorWater]
- name: Oil Storage
decors:
- quantity: [4, 5, 6, 7, 8, 9, 10]
decor: [*decorBarrel]
- quantity: [1, 2, 3, 4, 5]
decor: [*decorOil]
- name: Struggle
decors:
- quantity: [5, 6, 7, 8, 9, 10]
decor: [*decorBlood]
- name: Spill
decors:
- quantity: [2, 3, 4, 5, 6, 7, 8, 9, 10]
decor: [*decorWater]
- name: Oil
decors:
- quantity: [2, 3, 4, 5, 6, 7, 8, 9, 10]
decor: [*decorOil]
- name: Utilities
decors:
- quantity: [4, 5, 6, 7, 8, 9, 10]
decor: [*decorDirectional]
- name: Graves
allowCustomFloor: true
customFloors: [*floorSwamp, *floorGrassair]
decors:
- quantity: [4, 5, 6, 7, 8, 9, 10]
decor: [*decorGrave]