diff --git a/src/main/resources/assets/requiem/lang/zh_cn.json b/src/main/resources/assets/requiem/lang/zh_cn.json index 4feb0fae8..a1d000f76 100644 --- a/src/main/resources/assets/requiem/lang/zh_cn.json +++ b/src/main/resources/assets/requiem/lang/zh_cn.json @@ -13,10 +13,10 @@ "requiem:advancements.adventure.the_choice.description": "在平凡的生活和另类的永生之间做出选择", "requiem:advancements.requiem.classic_look.title": "经典对视", "requiem:advancements.requiem.classic_look.description": "附身一个被你激怒的末影人", - "requiem:advancements.requiem.piglin_seppukku.title": "我做了什么?", + "requiem:advancements.requiem.piglin_seppukku.title": "我都做了些什么啊?", "requiem:advancements.requiem.piglin_seppukku.description": "使僵尸猪灵后悔自己的行为", "requiem:advancements.requiem.kung_fu_panda.title": "功夫熊猫", - "requiem:advancements.requiem.kung_fu_panda.description": "作为熊猫,使用木剑击打生物。", + "requiem:advancements.requiem.kung_fu_panda.description": "作为熊猫,使用木剑击打点什么。", "requiem:argument.entity.options.possessor.description": "附身于实体的是", @@ -72,7 +72,7 @@ "requiem:dialogue.first_contact.introduction.explain": "这是怎么回事?", "requiem:dialogue.first_contact.introduction.yes": "让我成为恶魔吧。", "requiem:dialogue.first_contact.introduction.no": "我不想与此有任何关系。", - "requiem:dialogue.first_contact.explanation.text": "抛弃你的人性,并受到永生的诅咒。或者拒绝,并像其他人一样保持你的平凡生活。这是一个在你死后获得全新体验的机会,但接受它意味着改变你的习惯。", + "requiem:dialogue.first_contact.explanation.text": "抛弃你的人性,并受到永生的诅咒。或者拒绝,泯然于众人。这是一个在你死后获得全新体验的机会,但接受它意味着改变你的习惯。", "requiem:dialogue.first_contact.explanation.ok": "我明白了。", "requiem:dialogue.first_contact.interested.text": "如果你沿着这条路走下去,你每次死的时候都必须找到一个新的身体。当这种情况发生时,你获得的能力将非常有用,你发现的身体可能比你习惯的普通的人体更有趣。", "requiem:dialogue.first_contact.disinterested.text": "如果你沿着这条路走下去,你会错过安魂曲所提供的一切。你将像往常一样重生,并在死后继续普通的人类生活。", @@ -110,12 +110,12 @@ "requiem:tooltip.filled_vessel": "%s灵魂", - "requiem:tooltip.ammo_generator": "弹药生成", - "requiem:tooltip.bolt_hoarder": "螺栓囤积者", - "requiem:tooltip.bony_prosthesis": "骨质身体", - "requiem:tooltip.calcium_bucket": "钙的好处", + "requiem:tooltip.ammo_generator": "无限弹药", + "requiem:tooltip.bolt_hoarder": "弩箭囤积者", + "requiem:tooltip.bony_prosthesis": "骨头假肢", + "requiem:tooltip.calcium_bucket": "补钙", "requiem:tooltip.cure_catalyst": "治愈催化剂", - "requiem:tooltip.cure_reagent": "治愈之药", + "requiem:tooltip.cure_reagent": "治愈试剂", "requiem:tooltip.drowned_food": "溺尸的美食", "requiem:tooltip.drowned_grip": "溺尸的武器", "requiem:tooltip.foxy_berry": "狐狸的浆果", @@ -125,7 +125,7 @@ "requiem:tooltip.skeletal_efficiency": "高效的骷髅", "requiem:tooltip.villager_base_food": "村民的饮食", "requiem:tooltip.villager_food": "素食主义者", - "requiem:tooltip.witch_brew_base": "女巫的酿造基地", + "requiem:tooltip.witch_brew_base": "女巫的酿造基本功", "requiem:tooltip.witch_food": "女巫的饮食", "requiem:tooltip.zombie_food": "僵尸的点心", @@ -135,14 +135,14 @@ "block.requiem.tachylite.runic.penance": "带有忏悔效果的玄武玻璃符文石", "block.requiem.tachylite.runic.reclamation": "带有再生效果的玄武玻璃符文石", "block.requiem.tachylite.runic.rift": "灵魂裂谷", - "block.requiem.tachylite.derelict": "废弃的玄武玻璃", - "block.requiem.tachylite.chiseled": "錾制玄武玻璃", - "block.requiem.tachylite.chiseled_pillar": "錾制玄武玻璃柱", - "block.requiem.tachylite.chiseled_slab": "錾制玄武玻璃台阶", - "block.requiem.tachylite.chiseled_stairs": "錾制玄武玻璃楼梯", - "block.requiem.tachylite.polished": "平滑玄武玻璃", - "block.requiem.tachylite.polished_pillar": "平滑玄武玻璃柱", - "block.requiem.tachylite.scraped": "磨制玄武玻璃", + "block.requiem.tachylite.derelict": "破损的玄武玻璃", + "block.requiem.tachylite.chiseled": "雕纹玄武玻璃", + "block.requiem.tachylite.chiseled_pillar": "雕纹玄武玻璃柱", + "block.requiem.tachylite.chiseled_slab": "雕纹玄武玻璃台阶", + "block.requiem.tachylite.chiseled_stairs": "雕纹玄武玻璃楼梯", + "block.requiem.tachylite.polished": "磨制玄武玻璃", + "block.requiem.tachylite.polished_pillar": "磨制玄武玻璃柱", + "block.requiem.tachylite.scraped": "刮花的玄武玻璃", "block.requiem.tachylite.tachylite": "玄武玻璃", "block.requiem.tachylite.tachylite_slab": "玄武玻璃台阶", "block.requiem.tachylite.tachylite_stairs": "玄武玻璃楼梯", @@ -173,11 +173,11 @@ "gamerule.requiem:possessionKeepInventory.never": "从不", "gamerule.requiem:possessionKeepInventory.living": "存活时", "gamerule.requiem:possessionKeepInventory.always": "总是", - "gamerule.requiem:possessionDetection": "(安魂曲)检测附身的生物", + "gamerule.requiem:possessionDetection": "(安魂曲)检测被附身的生物", + "gamerule.requiem:possessionDetection.description": "在某些情况下,生物会发现被附身的同伴", "gamerule.requiem:possessionDetection.disabled": "禁用", "gamerule.requiem:possessionDetection.normal": "正常", "gamerule.requiem:possessionDetection.hard": "困难", - "gamerule.requiem:possessionDetection.description": "在某些情况下,怪物会发现被附身的生物", "effect.requiem.attrition": "损耗", "effect.requiem.emancipation": "解放", @@ -185,6 +185,7 @@ "effect.requiem.reclamation": "再生", "enchantment.requiem.humanity": "人性", + "enchantment.requiem.humanity.desc": "改善附身生物时可获取的掉落物。", "key.requiem.dissociation": "[安魂曲] 解离", "requiem:shulker.onboard": "按下%s或%s解离", @@ -230,7 +231,7 @@ "origins:power.requiem.freeform.description": "幽灵可以在空中移动,只要稍加努力,甚至可以穿过墙壁。", "origins:power.requiem.possession.name": "附身", "origins:power.requiem.possession.description": "作为一个自由的灵魂,你可以接管在这个世界上漫游的无魂身体。", - "origins:power.requiem.resurrection.name": "死亡之握", + "origins:power.requiem.resurrection.name": "掌控死亡", "origins:power.requiem.resurrection.description": "在某些情况下,你的灵魂可能会保留在你变质的身体上。", "origins:power.requiem.soul_mending.name": "灵魂修补", "origins:power.requiem.soul_mending.description": "你的灵魂在附身过程中慢慢地自我修复。", @@ -241,5 +242,8 @@ "stat.requiem.interact_with_rift": "[安魂曲]与方尖碑裂谷的互动", - "requiem.message.peaceful_despawn": "这个宿主似乎不属于这样一个和平的世界" + "requiem.message.peaceful_despawn": "这个宿主似乎不属于这样一个和平的世界", + + "ritual.requiem.ritual.decay_zombie": "腐尸", + "ritual.requiem.ritual.decay_skeleton": "腐骸" }