Deforms an image according to distances provided in the given vector images.
It is recommended to use 32-bit images for input, output and vector images.
Category: Transformations
- copySlice (1)
Ext.CLIJ2_applyVectorField2D(Image source, Image vectorX, Image vectorY, Image destination);
Java
// init CLIJ and GPU import net.haesleinhuepf.clij2.CLIJ2; import net.haesleinhuepf.clij.clearcl.ClearCLBuffer; CLIJ2 clij2 = CLIJ2.getInstance();// get input parameters ClearCLBuffer source = clij2.push(sourceImagePlus); ClearCLBuffer vectorX = clij2.push(vectorXImagePlus); ClearCLBuffer vectorY = clij2.push(vectorYImagePlus); destination = clij2.create(source);
// Execute operation on GPU clij2.applyVectorField2D(source, vectorX, vectorY, destination);
// show result destinationImagePlus = clij2.pull(destination); destinationImagePlus.show(); // cleanup memory on GPU clij2.release(source); clij2.release(vectorX); clij2.release(vectorY); clij2.release(destination);
Matlab
% init CLIJ and GPU clij2 = init_clatlab();% get input parameters source = clij2.pushMat(source_matrix); vectorX = clij2.pushMat(vectorX_matrix); vectorY = clij2.pushMat(vectorY_matrix); destination = clij2.create(source);
% Execute operation on GPU clij2.applyVectorField2D(source, vectorX, vectorY, destination);
% show result destination = clij2.pullMat(destination) % cleanup memory on GPU clij2.release(source); clij2.release(vectorX); clij2.release(vectorY); clij2.release(destination);
Icy JavaScript
// init CLIJ and GPU importClass(net.haesleinhuepf.clicy.CLICY); importClass(Packages.icy.main.Icy);clij2 = CLICY.getInstance();
// get input parameters source_sequence = getSequence(); source = clij2.pushSequence(source_sequence); vectorX_sequence = getSequence(); vectorX = clij2.pushSequence(vectorX_sequence); vectorY_sequence = getSequence(); vectorY = clij2.pushSequence(vectorY_sequence); destination = clij2.create(source);
// Execute operation on GPU clij2.applyVectorField2D(source, vectorX, vectorY, destination);
// show result destination_sequence = clij2.pullSequence(destination) Icy.addSequence(destination_sequence); // cleanup memory on GPU clij2.release(source); clij2.release(vectorX); clij2.release(vectorY); clij2.release(destination);
applyVectorField.ijm
applyVectorFieldMD.ijm