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mario.py
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mario.py
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import torch
from torch import nn
from torchvision import transforms as T
from PIL import Image
import numpy as np
from pathlib import Path
from collections import deque
import random, datetime, os
from nes_py.wrappers import JoypadSpace
import gym_super_mario_bros
import gym
from gym_super_mario_bros.actions import SIMPLE_MOVEMENT
from gym.spaces import Box
from gym.wrappers import FrameStack
from tensordict import TensorDict
from torchrl.data import TensorDictReplayBuffer, LazyMemmapStorage
import numpy as np
import time, datetime
import matplotlib.pyplot as plt
import platform
use_mps = torch.backends.mps.is_available()
print(f"Using MPS: {use_mps}")
env = gym_super_mario_bros.make(
"SuperMarioBros-v0", apply_api_compatibility=True, render_mode="rgb_array"
)
env = JoypadSpace(env, SIMPLE_MOVEMENT)
class SkipFrame(gym.Wrapper):
def __init__(self, env, skip):
"""Return only every `skip`-th frame"""
super().__init__(env)
self._skip = skip
def step(self, action):
"""Repeat action, and sum reward"""
total_reward = 0.0
for i in range(self._skip):
# Accumulate reward and repeat the same action
obs, reward, done, trunk, info = self.env.step(action)
total_reward += reward
if done:
break
return obs, total_reward, done, trunk, info
class GrayScaleObservation(gym.ObservationWrapper):
def __init__(self, env):
super().__init__(env)
obs_shape = self.observation_space.shape[:2]
self.observation_space = Box(low=0, high=255, shape=obs_shape, dtype=np.uint8)
def permute_orientation(self, observation):
# permute [H, W, C] array to [C, H, W] tensor
observation = np.transpose(observation, (2, 0, 1))
observation = torch.tensor(observation.copy(), dtype=torch.float)
return observation
def observation(self, observation):
observation = self.permute_orientation(observation)
transform = T.Compose([T.ToPILImage(), T.Grayscale(), T.ToTensor()])
observation = transform(observation)
return observation
class ResizeObservation(gym.ObservationWrapper):
def __init__(self, env, shape):
super().__init__(env)
if isinstance(shape, int):
self.shape = (shape, shape)
else:
self.shape = tuple(shape)
obs_shape = self.shape + self.observation_space.shape[2:]
self.observation_space = Box(low=0, high=255, shape=obs_shape, dtype=np.uint8)
def observation(self, observation):
transform = T.Compose(
[T.ToPILImage(), T.Resize(self.shape), T.ToTensor(), T.Normalize(0, 255)]
)
observation = transform(observation).squeeze(0)
return observation
# Apply Wrappers to environment
env = SkipFrame(env, skip=4)
env = GrayScaleObservation(env)
env = ResizeObservation(env, shape=84)
if gym.__version__ < "0.26":
env = FrameStack(env, num_stack=4, new_step_api=True)
else:
env = FrameStack(env, num_stack=4)
class Mario:
def __init__(self, state_dim, action_dim, save_dir):
self.state_dim = state_dim
self.action_dim = action_dim
self.save_dir = save_dir
self.device = "mps" if use_mps else "cpu"
print(self.device)
# Mario's DNN to predict the most optimal action - we implement this in the Learn section
self.net = MarioNet(self.state_dim, self.action_dim).float()
self.net = self.net.to(device=self.device)
self.exploration_rate = 1
self.exploration_rate_decay = 0.99999975
self.exploration_rate_min = 0.1
self.curr_step = 0
self.save_every = 1e5 # no. of experiences between saving Mario Net
def act(self, state):
"""
Given a state, choose an epsilon-greedy action and update value of step.
Inputs:
state(``LazyFrame``): A single observation of the current state, dimension is (state_dim)
Outputs:
``action_idx`` (``int``): An integer representing which action Mario will perform
"""
# EXPLORE
if np.random.rand() < self.exploration_rate:
action_idx = np.random.randint(self.action_dim)
# EXPLOIT
else:
state = (
state[0].__array__() if isinstance(state, tuple) else state.__array__()
)
state = torch.tensor(state, device=self.device).unsqueeze(0)
action_values = self.net(state, model="online")
action_idx = torch.argmax(action_values, axis=1).item()
# decrease exploration_rate
self.exploration_rate *= self.exploration_rate_decay
self.exploration_rate = max(self.exploration_rate_min, self.exploration_rate)
# increment step
self.curr_step += 1
return action_idx
class Mario(Mario): # subclassing for continuity
def __init__(self, state_dim, action_dim, save_dir):
super().__init__(state_dim, action_dim, save_dir)
self.memory = TensorDictReplayBuffer(
storage=LazyMemmapStorage(100000, device=torch.device("mps"))
)
self.batch_size = 32
def cache(self, state, next_state, action, reward, done):
"""
Store the experience to self.memory (replay buffer)
Inputs:
state (``LazyFrame``),
next_state (``LazyFrame``),
action (``int``),
reward (``float``),
done(``bool``))
"""
def first_if_tuple(x):
return x[0] if isinstance(x, tuple) else x
state = first_if_tuple(state).__array__()
next_state = first_if_tuple(next_state).__array__()
state = torch.tensor(state)
next_state = torch.tensor(next_state)
action = torch.tensor([action])
reward = torch.tensor([reward])
done = torch.tensor([done])
# self.memory.append((state, next_state, action, reward, done,))
self.memory.add(
TensorDict(
{
"state": state,
"next_state": next_state,
"action": action,
"reward": reward,
"done": done,
},
batch_size=[],
)
)
def recall(self):
"""
Retrieve a batch of experiences from memory
"""
batch = self.memory.sample(self.batch_size).to(self.device)
state, next_state, action, reward, done = (
batch.get(key)
for key in ("state", "next_state", "action", "reward", "done")
)
return state, next_state, action.squeeze(), reward.squeeze(), done.squeeze()
class Mario(Mario):
def __init__(self, state_dim, action_dim, save_dir):
super().__init__(state_dim, action_dim, save_dir)
self.gamma = 0.9
def td_estimate(self, state, action):
current_Q = self.net(state, model="online")[
np.arange(0, self.batch_size), action
] # Q_online(s,a)
return current_Q
@torch.no_grad()
def td_target(self, reward, next_state, done):
next_state_Q = self.net(next_state, model="online")
best_action = torch.argmax(next_state_Q, axis=1)
next_Q = self.net(next_state, model="target")[
np.arange(0, self.batch_size), best_action
]
return (reward + (1 - done.float()) * self.gamma * next_Q).float()
class Mario(Mario):
def __init__(self, state_dim, action_dim, save_dir):
super().__init__(state_dim, action_dim, save_dir)
self.optimizer = torch.optim.Adam(self.net.parameters(), lr=0.00025)
self.loss_fn = torch.nn.SmoothL1Loss()
def update_Q_online(self, td_estimate, td_target):
loss = self.loss_fn(td_estimate, td_target)
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
return loss.item()
def sync_Q_target(self):
self.net.target.load_state_dict(self.net.online.state_dict())
class Mario(Mario):
def save(self):
save_path = (
self.save_dir / f"mario_net_{int(self.curr_step // self.save_every)}.chkpt"
)
torch.save(
dict(model=self.net.state_dict(), exploration_rate=self.exploration_rate),
save_path,
)
print(f"MarioNet saved to {save_path} at step {self.curr_step}")
class Mario(Mario):
def __init__(self, state_dim, action_dim, save_dir, checkpoint=None):
super().__init__(state_dim, action_dim, save_dir)
self.burnin = 1e4 # min. experiences before training
self.learn_every = 3 # no. of experiences between updates to Q_online
self.sync_every = 1e4 # no. of experiences between Q_target & Q_online sync
def learn(self):
if self.curr_step % self.sync_every == 0:
self.sync_Q_target()
if self.curr_step % self.save_every == 0:
self.save()
if self.curr_step < self.burnin:
return None, None
if self.curr_step % self.learn_every != 0:
return None, None
# Sample from memory
state, next_state, action, reward, done = self.recall()
# Get TD Estimate
td_est = self.td_estimate(state, action)
# Get TD Target
td_tgt = self.td_target(reward, next_state, done)
# Backpropagate loss through Q_online
loss = self.update_Q_online(td_est, td_tgt)
return (td_est.mean().item(), loss)
class MarioNet(nn.Module):
"""mini CNN structure
input -> (conv2d + relu) x 3 -> flatten -> (dense + relu) x 2 -> output
"""
def __init__(self, input_dim, output_dim):
super().__init__()
c, h, w = input_dim
if h != 84:
raise ValueError(f"Expecting input height: 84, got: {h}")
if w != 84:
raise ValueError(f"Expecting input width: 84, got: {w}")
self.online = self.__build_cnn(c, output_dim)
self.target = self.__build_cnn(c, output_dim)
self.target.load_state_dict(self.online.state_dict())
# Q_target parameters are frozen.
for p in self.target.parameters():
p.requires_grad = False
def forward(self, input, model):
if model == "online":
return self.online(input)
elif model == "target":
return self.target(input)
def __build_cnn(self, c, output_dim):
return nn.Sequential(
nn.Conv2d(in_channels=c, out_channels=32, kernel_size=8, stride=4),
nn.ReLU(),
nn.Conv2d(in_channels=32, out_channels=64, kernel_size=4, stride=2),
nn.ReLU(),
nn.Conv2d(in_channels=64, out_channels=64, kernel_size=3, stride=1),
nn.ReLU(),
nn.Flatten(),
nn.Linear(3136, 512),
nn.ReLU(),
nn.Linear(512, output_dim),
)
class MetricLogger:
def __init__(self, save_dir):
self.save_log = save_dir / "log"
with open(self.save_log, "w") as f:
f.write(
f"{'Episode':>8}{'Step':>8}{'Epsilon':>10}{'MeanReward':>15}"
f"{'MeanLength':>15}{'MeanLoss':>15}{'MeanQValue':>15}"
f"{'TimeDelta':>15}{'Time':>20}\n"
)
self.ep_rewards_plot = save_dir / "reward_plot.jpg"
self.ep_lengths_plot = save_dir / "length_plot.jpg"
self.ep_avg_losses_plot = save_dir / "loss_plot.jpg"
self.ep_avg_qs_plot = save_dir / "q_plot.jpg"
# History metrics
self.ep_rewards = []
self.ep_lengths = []
self.ep_avg_losses = []
self.ep_avg_qs = []
# Moving averages, added for every call to record()
self.moving_avg_ep_rewards = []
self.moving_avg_ep_lengths = []
self.moving_avg_ep_avg_losses = []
self.moving_avg_ep_avg_qs = []
# Current episode metric
self.init_episode()
# Timing
self.record_time = time.time()
def log_step(self, reward, loss, q):
self.curr_ep_reward += reward
self.curr_ep_length += 1
if loss:
self.curr_ep_loss += loss
self.curr_ep_q += q
self.curr_ep_loss_length += 1
def log_episode(self):
"Mark end of episode"
self.ep_rewards.append(self.curr_ep_reward)
self.ep_lengths.append(self.curr_ep_length)
if self.curr_ep_loss_length == 0:
ep_avg_loss = 0
ep_avg_q = 0
else:
ep_avg_loss = np.round(self.curr_ep_loss / self.curr_ep_loss_length, 5)
ep_avg_q = np.round(self.curr_ep_q / self.curr_ep_loss_length, 5)
self.ep_avg_losses.append(ep_avg_loss)
self.ep_avg_qs.append(ep_avg_q)
self.init_episode()
def init_episode(self):
self.curr_ep_reward = 0.0
self.curr_ep_length = 0
self.curr_ep_loss = 0.0
self.curr_ep_q = 0.0
self.curr_ep_loss_length = 0
def record(self, episode, epsilon, step):
mean_ep_reward = np.round(np.mean(self.ep_rewards[-100:]), 3)
mean_ep_length = np.round(np.mean(self.ep_lengths[-100:]), 3)
mean_ep_loss = np.round(np.mean(self.ep_avg_losses[-100:]), 3)
mean_ep_q = np.round(np.mean(self.ep_avg_qs[-100:]), 3)
self.moving_avg_ep_rewards.append(mean_ep_reward)
self.moving_avg_ep_lengths.append(mean_ep_length)
self.moving_avg_ep_avg_losses.append(mean_ep_loss)
self.moving_avg_ep_avg_qs.append(mean_ep_q)
last_record_time = self.record_time
self.record_time = time.time()
time_since_last_record = np.round(self.record_time - last_record_time, 3)
print(
f"Episode {episode} - "
f"Step {step} - "
f"Epsilon {epsilon} - "
f"Mean Reward {mean_ep_reward} - "
f"Mean Length {mean_ep_length} - "
f"Mean Loss {mean_ep_loss} - "
f"Mean Q Value {mean_ep_q} - "
f"Time Delta {time_since_last_record} - "
f"Time {datetime.datetime.now().strftime('%Y-%m-%dT%H:%M:%S')}"
)
with open(self.save_log, "a") as f:
f.write(
f"{episode:8d}{step:8d}{epsilon:10.3f}"
f"{mean_ep_reward:15.3f}{mean_ep_length:15.3f}{mean_ep_loss:15.3f}{mean_ep_q:15.3f}"
f"{time_since_last_record:15.3f}"
f"{datetime.datetime.now().strftime('%Y-%m-%dT%H:%M:%S'):>20}\n"
)
for metric in ["ep_lengths", "ep_avg_losses", "ep_avg_qs", "ep_rewards"]:
plt.clf()
plt.plot(
getattr(self, f"moving_avg_{metric}"), label=f"moving_avg_{metric}"
)
plt.legend()
plt.savefig(getattr(self, f"{metric}_plot"))
save_dir = Path("checkpoints") / datetime.datetime.now().strftime("%Y-%m-%dT%H-%M-%S")
save_dir.mkdir(parents=True)
mario = Mario(state_dim=(4, 84, 84), action_dim=env.action_space.n, save_dir=save_dir)
logger = MetricLogger(save_dir)
episodes = 40000
for e in range(episodes):
state = env.reset()
while True:
action = mario.act(state)
next_state, reward, done, trunc, info = env.step(action)
mario.cache(state, next_state, action, reward, done)
q, loss = mario.learn()
logger.log_step(reward, loss, q)
state = next_state
if done or info["flag_get"]:
break
# env.render() # remove to stop rendering
logger.log_episode()
if (e % 20 == 0) or (e == episodes - 1):
logger.record(episode=e, epsilon=mario.exploration_rate, step=mario.curr_step)