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Stuckness with long walk legs #3884

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zneedell opened this issue Jul 18, 2024 · 0 comments
Open

Stuckness with long walk legs #3884

zneedell opened this issue Jul 18, 2024 · 0 comments
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@zneedell
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I'm finding that in rare cases when agents have a super long walk leg that can't complete before the end of the simulation they end up stuck in WaitingToDrive because a StartLegTrigger is never scheduled.

if (data.nextLeg.beamLeg.endTime > lastTickOfSimulation) Vector.empty

It's not a problem from a simulation perspective because they wouldn't complete the trip anyway, but perhaps we should either kill them or modify their trigger timing so they don't get stuck and we don't need stuckfinder on.

@zneedell zneedell added the Bug label Jul 18, 2024
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