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I'm finding that in rare cases when agents have a super long walk leg that can't complete before the end of the simulation they end up stuck in WaitingToDrive because a StartLegTrigger is never scheduled.
if (data.nextLeg.beamLeg.endTime > lastTickOfSimulation) Vector.empty
It's not a problem from a simulation perspective because they wouldn't complete the trip anyway, but perhaps we should either kill them or modify their trigger timing so they don't get stuck and we don't need stuckfinder on.
The text was updated successfully, but these errors were encountered:
I'm finding that in rare cases when agents have a super long walk leg that can't complete before the end of the simulation they end up stuck in
WaitingToDrive
because aStartLegTrigger
is never scheduled.beam/src/main/scala/beam/agentsim/agents/PersonAgent.scala
Line 1213 in db2d22d
It's not a problem from a simulation perspective because they wouldn't complete the trip anyway, but perhaps we should either kill them or modify their trigger timing so they don't get stuck and we don't need stuckfinder on.
The text was updated successfully, but these errors were encountered: