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games.py
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games.py
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import turtle
import winsound
wn = turtle.Screen()
wn.title('Pong by Klaus')
wn.bgcolor('black')
wn.setup(width=800, height=600)
wn.tracer(0)
# Score
score_A = 0
score_B = 0
# Paddle A
paddle_A = turtle.Turtle()
paddle_A.speed(0)
paddle_A.shape('square')
paddle_A.color('white')
paddle_A.shapesize(stretch_wid=5,stretch_len=1)
paddle_A.penup()
paddle_A.goto(-350,0)
# Paddle B
paddle_B = turtle.Turtle()
paddle_B.speed(0)
paddle_B.shape('square')
paddle_B.color('white')
paddle_B.shapesize(stretch_wid=5,stretch_len=1)
paddle_B.penup()
paddle_B.goto(350,0)
# Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape('square')
ball.color('white')
ball.penup()
ball.goto(0,0)
ball.dx = 0.3
ball.dy = -0.3
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color('white')
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write('Player A: 0 Player B: 0', align='center', font=('Courier',24, 'normal'))
# Move Paddle A up
def paddle_A_up():
y= paddle_A.ycor()
y+=20
paddle_A.sety(y)
# Move Paddle A down
def paddle_A_down():
y= paddle_A.ycor()
y-=20
paddle_A.sety(y)
# Move Paddle B up
def paddle_B_up():
y= paddle_B.ycor()
y+=20
paddle_B.sety(y)
# Move Paddle B down
def paddle_B_down():
y= paddle_B.ycor()
y-=20
paddle_B.sety(y)
# Keyboard binding
wn.listen()
wn.onkeypress(paddle_A_up ,'w')
wn.onkeypress(paddle_A_down,'z')
wn.onkeypress(paddle_B_up ,'o')
wn.onkeypress(paddle_B_down,'m')
# Main game loop
while True:
wn.update()
# Move ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border Checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy*=-1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.ycor() < -290:
ball.sety(-290)
ball.dy*=-1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.xcor() > 390:
ball.goto(0,0)
ball.dx*=-1
score_A +=1
pen.clear()
pen.write('Player A: {} Player B: {}'.format(score_A,score_B), align='center', font=('Courier',24, 'normal'))
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.xcor() < -390:
ball.goto(0,0)
ball.dx*=-1
score_B +=1
pen.clear()
pen.write('Player A: {} Player B: {}'.format(score_A,score_B), align='center', font=('Courier',24, 'normal'))
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
# Paddle and ball collision
if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < paddle_B.ycor() + 40) and (ball.ycor() > paddle_B.ycor() - 40):
ball.setx(340)
ball.dx *= -1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < paddle_A.ycor() + 40) and (ball.ycor() > paddle_B.ycor() - 40):
ball.setx(-340)
ball.dx *= -1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)