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forge.config.ts
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forge.config.ts
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import type { ForgeConfig } from '@electron-forge/shared-types'
import { VitePlugin } from '@electron-forge/plugin-vite'
import { FusesPlugin } from '@electron-forge/plugin-fuses'
import { FuseV1Options, FuseVersion } from '@electron/fuses'
import path from 'path'
const rootDir = process.cwd()
const config: ForgeConfig = {
packagerConfig: {
asar: true,
osxSign: (process.env.BUILD_RELEASE === 'true' && {}) || undefined,
osxNotarize:
(process.env.BUILD_RELEASE === 'true' && {
appleId: process.env.APPLE_ID || '',
appleIdPassword: process.env.APPLE_PASSWORD || '',
teamId: process.env.APPLE_TEAM_ID || '',
}) ||
undefined,
executableName: 'zoo-modeling-app',
icon: path.resolve(rootDir, 'assets', 'icon'),
protocols: [
{
name: 'Zoo Studio',
schemes: ['zoo-studio'],
},
],
extendInfo: 'Info.plist', // Information for file associations.
},
rebuildConfig: {},
makers: [],
plugins: [
new VitePlugin({
// `build` can specify multiple entry builds, which can be Main process, Preload scripts, Worker process, etc.
// If you are familiar with Vite configuration, it will look really familiar.
build: [
{
// `entry` is just an alias for `build.lib.entry` in the corresponding file of `config`.
entry: 'src/main.ts',
config: 'vite.main.config.ts',
},
{
entry: 'src/preload.ts',
config: 'vite.preload.config.ts',
},
],
renderer: [
{
name: 'main_window',
config: 'vite.renderer.config.ts',
},
],
}),
// Fuses are used to enable/disable various Electron functionality
// at package time, before code signing the application
new FusesPlugin({
version: FuseVersion.V1,
[FuseV1Options.RunAsNode]: false,
[FuseV1Options.EnableCookieEncryption]: true,
[FuseV1Options.EnableNodeOptionsEnvironmentVariable]: false,
[FuseV1Options.EnableNodeCliInspectArguments]: false,
[FuseV1Options.EnableEmbeddedAsarIntegrityValidation]: true,
[FuseV1Options.OnlyLoadAppFromAsar]: true,
}),
],
}
export default config