🚧Add render overloads #957
Labels
medium-priority
Medium Priority
✨new-feature
New feature that does not exist
preview
Done while in preview
Milestone
Complete The Item Below
Description
Add new overloads to the
ITextureRenderer
interface.The following overloads should be added:
void Render(ITexture texture, int x, int y, float angle, float size, int layer = 0);
void Render(ITexture texture, Vector2 pos, float angle, float size, int layer = 0);
Reason:
The reason for this is to be able to easily render a texture and use size without having to be forced to use the overload with the largest quantity of parameters when all you need is the size.
Acceptance Criteria
The items to complete to satisfy the Definition of Done.
ToDo Items
The items to complete to satisfy the Definition of Done.
Issue Dependencies
No response
Related Work
No response
Additional Information:
Unit Tests
Reasons for local unit test execution:
💡Warning💡
If the unit tests pass remotely and are not executed locally, this means we could be letting a bug slip into production.
Though bugs will always exist in some capacity, we should all do our part to help prevent them from happening.
Change Type Labels
🐛bug
🧨breaking changes
✨new feature
♻️cicd
⚙️config
🏎️performance
🗒️documentation/code
📝documentation/product
Priority Type Labels
low priority
medium priority
high priority
Code of Conduct
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