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Add native runtime mip map generation to Fast3D #610

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blackhand1001 opened this issue May 28, 2024 · 0 comments
Open

Add native runtime mip map generation to Fast3D #610

blackhand1001 opened this issue May 28, 2024 · 0 comments

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@blackhand1001
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blackhand1001 commented May 28, 2024

Image quality and texture aliasing would be significantly improved if we generated mipmaps and used them during rendering. It would allow proper anisotropic filtering to work as well.

Here is a comparison of what it looks like. Look at the grass in particular. I also included a screenshot from goldeneye.

I created these screenshots by forcing mipmaps and anisotropic filtering via the gpu driver into the old glide64 final plugin for comparisons sake. Unfortunately screenshots don't fully do it justice since the aliasing is most noticeable during motion.

Mipmaps
Glide64_ZELDA_MAJORA'S_MASK_09

No Mipmaps
Glide64_ZELDA_MAJORA'S_MASK_07

Mipmaps
mipmap3

No Mipmaps
nomipmap3

@blackhand1001 blackhand1001 changed the title Add native runtime mip map generation. Add native runtime mip map generation to Fast3D May 29, 2024
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