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Whoopsies...
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-6
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4 files changed

+6
-6
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CONFIG.inc

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ PROJECTSDIR="$PACKAGE/"
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VERSIONFILE="ModuleManagerWatchDog.version"
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GD_DLLS="ModuleManagerWatchDog"
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GD_PRIORITY="zzz"
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GD_PRIORITY="666"
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DLLS=""
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Source/ModuleManagerWatchDog/Properties/Version.tt

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -84,9 +84,9 @@ namespace <#= PROJECT_NAME #>
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public const int build = <#= build #>;
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public const string Number = "<#= major #>.<#= minor #>.<#= patch #>.<#= build #>";
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#if DEBUG
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public const string Text = Number + " /L Alpha DEBUG";
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public const string Text = Number + " /L DEBUG";
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#else
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public const string Text = Number + " /L Alpha";
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public const string Text = Number + " /L";
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#endif
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}
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}

Source/ModuleManagerWatchDog/Util/Log.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -25,12 +25,12 @@ public static class Log
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{
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internal static void force(string msg, params object[] @params)
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{
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UnityEngine.Debug.LogFormat("[ModuleManagerWatchDog]" + msg, @params);
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UnityEngine.Debug.LogFormat("[ModuleManagerWatchDog] " + msg, @params);
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}
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internal static void info(string msg, params object[] @params)
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{
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UnityEngine.Debug.LogFormat("[ModuleManagerWatchDog] INFO: ß" + msg, @params);
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UnityEngine.Debug.LogFormat("[ModuleManagerWatchDog] INFO: " + msg, @params);
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}
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internal static void detail(string msg, params object[] @params)

deploy.sh

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -38,7 +38,7 @@ deploy_gamedata() {
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local DLL=$2.dll
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if [ -f "./bin/Release/$DLL" ] ; then
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cp "./bin/Release/$DLL" "./GameData/000_$DLL"
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cp "./bin/Release/$DLL" "./GameData/${PLACE}_$DLL"
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if [ -d "${KSP_DEV}/GameData/" ] ; then
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cp "./bin/Release/$DLL" "${KSP_DEV/}GameData/${PLACE}_$DLL"
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fi

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