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There's an interactive hatch not far from the morgue, that if we choose option-2 on the dialogue the area BGM will stopped playing and Kreia's telepathy-theme will loop forever -- least far as I'm still in the module by the looks of it.
Here's the in-game footage:
2023-01-24_TSL_Per_BGMStop.mp4
Edit: It looks to me that I have a modded emrhatch.DLG installed. Not sure it's coming from where, most likely is TSLRCM. Here's a compare result between them:
GFFCompare:
File #1: Modded
File #2: Vanilla
-----------------------------
File1(root) Field count: 25
File2(root) Field count: 24
File1(root) AmbientTrack value: ''
File2(root) AmbientTrack value: 'mus_s_telepathy'
File1(root)|EntryList0 Field count: 42
File2(root)|EntryList0 Field count: 41
File1(root)|EntryList0 Script value: ''
File2(root)|EntryList0 Script value: 'a_bg_music'
File1(root)|EntryList0 ActionParam3 value: 0
File2(root)|EntryList0 ActionParam3 value: 10
File1(root)|EntryList0 Field CameraID exists
File2(root)|EntryList0 Field CameraID does not exist
File1(root)|EntryList1 Field count: 45
File2(root)|EntryList1 Field count: 44
File1(root)|EntryList1 Script2 value: ''
File2(root)|EntryList1 Script2 value: 'a_bg_music'
File1(root)|EntryList1 ActionParam3b value: 0
File2(root)|EntryList1 ActionParam3b value: 10
File1(root)|EntryList1 NodeUnskippable value: 1
File2(root)|EntryList1 NodeUnskippable value: 0
File1(root)|EntryList1 CamVidEffect value: 3
File2(root)|EntryList1 CamVidEffect value: -1
File1(root)|EntryList1 Field CameraID exists
File2(root)|EntryList1 Field CameraID does not exist
File1(root)|EntryList3 Script value: 'a_stoptele'
File2(root)|EntryList3 Script value: ''
File1(root)|EntryList4 Field count: 42
File2(root)|EntryList4 Field count: 41
File1(root)|EntryList4 Script value: ''
File2(root)|EntryList4 Script value: 'a_bg_music'
File1(root)|EntryList4 ActionParam3 value: 0
File2(root)|EntryList4 ActionParam3 value: 10
File1(root)|EntryList4 Field CameraID exists
File2(root)|EntryList4 Field CameraID does not exist
File1(root)|ReplyList1 Field count: 38
File2(root)|ReplyList1 Field count: 36
File1(root)|ReplyList1 Script value: ''
File2(root)|ReplyList1 Script value: 'a_endvideffect'
File1(root)|ReplyList1 Field SoundExists exists
File2(root)|ReplyList1 Field SoundExists does not exist
File1(root)|ReplyList1 Field CameraID exists
File2(root)|ReplyList1 Field CameraID does not exist
File1(root)|ReplyList2 Field count: 38
File2(root)|ReplyList2 Field count: 36
File1(root)|ReplyList2 Field SoundExists exists
File2(root)|ReplyList2 Field SoundExists does not exist
File1(root)|ReplyList2 Field CameraID exists
File2(root)|ReplyList2 Field CameraID does not exist
File1(root)|ReplyList3 Field count: 38
File2(root)|ReplyList3 Field count: 36
File1(root)|ReplyList3 Script value: ''
File2(root)|ReplyList3 Script value: 'a_endvideffect'
File1(root)|ReplyList3 CameraAngle value: 1
File2(root)|ReplyList3 CameraAngle value: 0
File1(root)|ReplyList3 Field SoundExists exists
File2(root)|ReplyList3 Field SoundExists does not exist
File1(root)|ReplyList3 Field CameraID exists
File2(root)|ReplyList3 Field CameraID does not exist
I had it fixed locally however, by moving a_stoptele from EntryList3 to ReplyList1 -- which is a script that switch the BGM back to Peragus'.
Have you determined that this is an actual issue with K2CP? I don't recall ever encountering it or seeing it reported before.
Oh sorry, my intention was not reporting it as an issue coming from K2CP. Probably it's a vanilla, and looks like that option is the least popular one.
I assume the version number means you are using the patch to Aspyr's version.
Disregard, I was looking at the wrong thing. It's fixed now.
There's an interactive hatch not far from the morgue, that if we choose option-2 on the dialogue the area BGM will stopped playing and Kreia's telepathy-theme will loop forever -- least far as I'm still in the module by the looks of it.
Here's the in-game footage:
2023-01-24_TSL_Per_BGMStop.mp4
Edit: It looks to me that I have a modded
emrhatch.DLG
installed. Not sure it's coming from where, most likely is TSLRCM. Here's a compare result between them:I had it fixed locally however, by moving
a_stoptele
fromEntryList3
toReplyList1
-- which is a script that switch the BGM back to Peragus'.Game version: GOG
OS: Win10
Mods: Customized /r/kotor's K2-full build [TSLRCM v1.8.6 + K2CP v1.5.2 etc.]
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