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Kreia body models have some clipping/deformation issues #72

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DarthParametric opened this issue Jun 4, 2022 · 0 comments
Open

Kreia body models have some clipping/deformation issues #72

DarthParametric opened this issue Jun 4, 2022 · 0 comments
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Global Issue occurs across all modules Type: Asset This issue is related to specifically to an asset like a model, texture, etc.

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@DarthParametric
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It would appear that Kreia's alternate body models have some issues with the arms clipping heavily with the body and suffering some odd deformation at the elbows that are likely caused by them not being in a t-pose at frame zero. The vanilla models also have an erroneous diffuse colour, which both TSLRCM and K2CP (via JC's Minor Fixes) address, however neither address the pose issue.

Reported by La Ingobernable on DS.

Additionally, the starting 2 handed Kreia model (P_KreiaBB) lacks a tongue mesh.

Here's a fixed copy of P_Kreia1hBB (AKA the "gimped" model): TSL_Kreia_1HBB_Body.zip. Although this was derived from the vanilla models, so a check needs to be done on the TSLRCM versions to see whether they added any additional animations.

@DarthParametric DarthParametric added Minor Issue Aesthetic issue or other problem that isn't really a bug Type: Asset This issue is related to specifically to an asset like a model, texture, etc. Module: Global Issue occurs across all modules labels Jun 4, 2022
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Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Global Issue occurs across all modules Type: Asset This issue is related to specifically to an asset like a model, texture, etc.
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