Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Global] The T-pose issue when loading a saved game the first time #805

Open
Salk73 opened this issue Nov 10, 2024 · 0 comments
Open

[Global] The T-pose issue when loading a saved game the first time #805

Salk73 opened this issue Nov 10, 2024 · 0 comments

Comments

@Salk73
Copy link

Salk73 commented Nov 10, 2024

During the testing done through the years, it became evident to me that there is a difference between a saved game loaded for the first time after starting the game and the same saved game file loaded again afterwards.

One easy way to observe this is by saving the game in the Ebon Hawk or Taris's Hideout just standing before one of the party members that will be spawned in front of the player.

In the first case, the player (at least in my case) will have the chance to see the spawned model's t-pose final bit before it comes to the correct animation. In the latter case, that will not happen.

Not sure whether something can be done about it or if it's a hardcoded limit.

EDIT: I forgot to mention that the problem does not actually happen on a non modded K1 game. I assume that the amount of data loaded at start is what causes this. I'll do more testing.

EDIT2: It seems that what changes the situation is not the content of the override folder but the presence or not of a .mod file for the area. Interesting.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant