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During the testing done through the years, it became evident to me that there is a difference between a saved game loaded for the first time after starting the game and the same saved game file loaded again afterwards.
One easy way to observe this is by saving the game in the Ebon Hawk or Taris's Hideout just standing before one of the party members that will be spawned in front of the player.
In the first case, the player (at least in my case) will have the chance to see the spawned model's t-pose final bit before it comes to the correct animation. In the latter case, that will not happen.
Not sure whether something can be done about it or if it's a hardcoded limit.
EDIT: I forgot to mention that the problem does not actually happen on a non modded K1 game. I assume that the amount of data loaded at start is what causes this. I'll do more testing.
EDIT2: It seems that what changes the situation is not the content of the override folder but the presence or not of a .mod file for the area. Interesting.
The text was updated successfully, but these errors were encountered:
During the testing done through the years, it became evident to me that there is a difference between a saved game loaded for the first time after starting the game and the same saved game file loaded again afterwards.
One easy way to observe this is by saving the game in the Ebon Hawk or Taris's Hideout just standing before one of the party members that will be spawned in front of the player.
In the first case, the player (at least in my case) will have the chance to see the spawned model's t-pose final bit before it comes to the correct animation. In the latter case, that will not happen.
Not sure whether something can be done about it or if it's a hardcoded limit.
EDIT: I forgot to mention that the problem does not actually happen on a non modded K1 game. I assume that the amount of data loaded at start is what causes this. I'll do more testing.
EDIT2: It seems that what changes the situation is not the content of the override folder but the presence or not of a .mod file for the area. Interesting.
The text was updated successfully, but these errors were encountered: